Kody Richie, Male Human [Permalink]
Personal [hide]
Description: This man wears many layers of old clothing at all times. He is muscular with a powerful set of arms. His blonde hair is greasy and uncared for. He has blue eyes and a brown hat with a white feather.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is afraid of women and trembles around them
History: His father raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Ugly, Emotional, Shy. Bonds: Poor, Nature. Occupation: Barkeep
Voice: Soft and melodious
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 42 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 17 (+3) | 18 (+4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Gnome, Dwarven, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
Possessions: 700 gp.
Kody Mori, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses in collared shirts and wears a proper scarf over his head. He wears his white hair down. His face is covered beneath a completely black helmet.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was born in the east, but his parents moved at a very young age to the south. He has chosen to use the inheritance that was left to him frivolously. He moves from town to town, unable to find a place to settle.
Motivation: Revenge; and many dire rats want him driven away
Flaws: Greedy. Bonds: Enemies, Immigrant, Rich. Occupation: Barkeep
Voice: Australian accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 2800 sp. Hematite (14 gp).
Guy Vance, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a simple brown robe with blue stripes complete with hood. His black hair is kept up in a ponytail inside a small hat. His ears are large.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: His parents moved while he was still in utero so he is the first generation to be born here. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has since lost track of the people in his past.
Motivation: To pay off his debts; and to unite with his sister
Ideals: Gifted. Flaws: Ugly. Bonds: Family, Immigrant, Debt. Occupation: Stylist
Voice: Eastern European accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 13 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. A pair of silk slippers encrusted with tiny pearls. (170 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Sapphire pendant on gold chain (700 gp). 1 Minor magic item.
Manfred Shelly, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a lot of dark rich colors, with gold accents. He has a red handlebar mustache and slicked back red hair. His amber eyes are passionate and lively.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He believes the world needs to unite to get rid of brigands once and for all.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. Days after completing his studies, news broke out that his hometown was attacked by brigands. Manfred was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: A deep hatred of brigands; and someone believes him a fraud
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Enemies, Nature. Occupation: Herbalist
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 6 (-2) | 5 (-3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp.
Gunter Chester, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He prefers to wear brown pants and tee shirts. He is an epitome of beauty. His blonde hair is lengthy. His blue eyes dart from person to person.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gunter is combative with any and all who dare try his patience in the slightest.
History: Sold as a small child to a wizard, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a crush on the local navigator
Ideals: Joker, Justice, Fighting. Bonds: Attractive, Mentor. Occupation: Animal Trainer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Ignan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
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