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NPC Generator

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Advanced [show]


Guy Dumph, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears a tight fitting green shirt and pants. He has a hunchback. He is bald on top and has large black tufts of hair around his ears. His eyes are likewise brown.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also has developed a complete distrust of the Mayor profession.

History: Born in the south to a Roofer, Guy learned a great deal about his mother's area of expertise. He moved from fad to fad and when he turned 15 he discovered writing. He's since become an addict/alcoholic.

Motivation: He's repulsed by the PC; and to be a mayor again

Ideals: Artistic. Flaws: Ugly, Antagonistic, Addict. Bonds: Job. Occupation: Roofer

Voice: High pitched, excited

Attributes [hide]

Guy Dumph, Male Human Monk 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)15 (+2) 9 (-1)11 (+0)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 9
Languages Common, Undercommon, Ignan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Gerard Milton, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes, and carries monstrous two handed axes. His black hair has been sun bleached extensively. He has several tiny opal earrings on each ear.

Personality: He is calm most of the time but flees social interaction. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Justice. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Guard

Voice: Raspy

Attributes [hide]

Gerard Milton, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)9 (-1) 14 (+2)11 (+0)
Skills Acrobatics +2, Deception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. Alexandrite (1200 gp). 1 Minor magic item.


Social Check DCs


Gunter Sharps, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a white vest and prefers tan and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has moderate length blonde hair. He has amber eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the east. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has worked as a Courier like his mother before him.

Motivation: He'd like to take his coworkers down a peg; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Fearful, Insane. Bonds: Job, Immigrant. Occupation: Courier

Voice: Excited and jittery

Attributes [hide]

Gunter Sharps, Male Human Aristocrat 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)11 (+0) 16 (+3)14 (+2)
Skills Animal Handling +5, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Lewis Colton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a Ruler, his father struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He's also a talented Ruler, but doesn't like to broadcast it.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to work out more often

Ideals: Fighting, Athletic, Impeccable, Professionalism. Bonds: Poor. Occupation: Engraver

Voice: Uses lots of figures of speech

Attributes [hide]

Lewis Colton, Male Human Druid 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)12 (+1) 18 (+4)15 (+2)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14532000000

Possessions: 80 pp. Amber (60 gp). 1 Minor magic item.


Social Check DCs


Gomory Berkeley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear green pants and tee shirts. His hair is chestnut and curly. He has a tattooed face.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in a small village he learned the ways of the warrior from his mother. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting drow, the young Gomory began to lead the lost caravan. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Entrepeneur. Flaws: Insane, Secretive. Bonds: Enemies. Occupation: Interpreter

Voice: Uses sign language

Attributes [hide]

Gomory Berkeley, Male Human Aristocrat 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)9 (-1) 12 (+1)14 (+2)
Skills Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp.


Social Check DCs

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