Hubert Halsey, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair, while still mostly brown, has prominent grey streaks. His ears are large.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He is a Jackalwere in disguise. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.
Motivation: He wants to meet his childhood hero; and wants to open a new tavern
Ideals: Joker. Flaws: Ugly. Bonds: Rich, Adventurer, Religious, Job. Occupation: Shoemaker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 15 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Goblin
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 300 gp. Deep blue spinel (700 gp). Blue star sapphire (500 gp). Azurite (11 gp).
Balimaar Marlowe, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He never wears the same outfit twice, unless he absolutely has to.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He now mingles about in high society.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Artistic. Flaws: Insomniac. Bonds: Attractive, Religious. Occupation: Map Maker
Voice: Jittery and nervous
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 42 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 40 pp. Citrine (50 gp). Malachite (10 gp). Lapis lazuli (10 gp).
Ernest Churchill, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: His tongue was cut out and he uses sign language. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Flaws: Ugly, Insane, Disease. Bonds: Adventurer, Poor. Occupation: Assassin
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 21 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Draconic
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ernest Nibley, Male Human [Permalink]
Personal [hide]
Description: This man is wearing colorful clothing, dressed as a Apothecary. He has a penchant for wearing a ring with an oversized emerald on his right hand. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Ernest is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to work out more often; and he has money and likes to spend it
Ideals: Philantrophist, Gifted, Justice, Athletic. Bonds: Rich, Family. Occupation: Apothecary
Voice: Irish accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2400 sp. 1 Half-Plate.
Everard Stanley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears very tight pants and wife beaters, though occasionally he sports a brown coat. His golden hair is braided into rings. His fierce blue eyes like to dwell on things.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He receives visions of the future at random moments
History: When he was but 7 years old his parents immigrated from the west. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has drifted from career to career and currently works as a Fortune-teller.
Motivation: Wants to work out more often; and balancing his hectic life and new fortune-teller responsibilities is difficult
Ideals: Optimist, Gifted, Athletic. Bonds: Immigrant, Job. Occupation: Fortune-teller
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 200 gp. 1 Antitoxin. 1 Holy water.
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