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Advanced [show]


Gomory Royal, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and wears a blue vest and prefers violet and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His left hand appears badly burned and disfigured. His white hair is matted, messy, and big. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is afraid of women and trembles around them

History: He was born into a rich family. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Ugly, Shy, Insane. Bonds: Rich. Occupation: Bricklayer

Voice: Draws out vowels

Attributes [hide]

Gomory Royal, Male Human Rogue 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)10 (+0) 12 (+1)10 (+0)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. 1 Silk rope. 1 Hourglass.


Social Check DCs


Guy Shelby, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a long, yellow, dusty cloak, he is not a threatening figure. He has wavy brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His mother raised him in a mountain cabin. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Emotional, Antagonistic. Bonds: Mentor, Nature, Rich. Occupation: Merchant

Voice: Soft and mumbly

Attributes [hide]

Guy Shelby, Male Human Expert 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 52 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)12 (+1) 6 (-2)11 (+0)
Skills Deception +3, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 100000 cp. Peridot (70 gp). Golden yellow topaz (1200 gp).


Social Check DCs


John Woods, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears black leather gloves, a black jacket, and tight pants. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born several months after his mother was called into army service. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to work out more often.

Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Butcher

Voice: Switch between two voices

Attributes [hide]

John Woods, Male Human Rogue 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)11 (+0) 13 (+1)14 (+2)
Skills Athletics +3, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +4

Possessions: 500 gp. Tourmaline (100 gp). Alexandrite (1400 gp). Onyx (50 gp).


Social Check DCs


Theodoric Tindall, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and brown, and wears rings and necklaces with large, colorful gems, and he perpetually has his shield ready. His golden hair is lengthy and is close to two feet long. His fierce amber eyes like to dwell on things.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He enjoys reading and quiet.

History: Theodoric lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He struck the Mayor job and began his own company from there.

Motivation: Wants a kiss; and he has money and likes to spend it

Ideals: Fighting, Logical. Bonds: Rich, Job, Family, Has a crush. Occupation: Mayor

Voice: Scottish accent

Attributes [hide]

Theodoric Tindall, Male Human Sorcerer 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)17 (+3) 14 (+2)7 (-2)
Skills Arcana +6, Religion +6
Senses Passive Perception 12
Languages Common, Aquan, Abyssal, Draconic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466530000

Possessions: 600 gp. Gold cup set with emeralds (2000 gp).


Social Check DCs


Clerebold Snowdon, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears tattered old clothes. He has a hunchback. His chestnut hair has been sun bleached extensively. This gray eyed northerner is not easily forgotten.

Personality: He can speak with the recently deceased. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to loving parents in a slum to the north. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He was granted necromantic powers by his dying brother.

Motivation: He feels threatened by others.

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Poor, Debt. Occupation: Shoemaker

Voice: Low and grunting

Attributes [hide]

Clerebold Snowdon, Male Human Fighter 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)12 (+1) 11 (+0)11 (+0)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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