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NPC Generator

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Advanced [show]


Richard Melancon, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a grey broad hat and grey clothes. His whole body is exceptionally muscular. He is bald on top and has large chestnut tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Richard hails from a village terrorized by gnolls. Brilliant and gifted he never wanted to apply himself. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Many gnolls want him driven away; and to protect his home

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Immigrant, Guardian, Enemies. Occupation: Baker

Voice: Aggressive tone

Attributes [hide]

Richard Melancon, Male Human Expert 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)16 (+3) 12 (+1)14 (+2)
Skills Insight +3, Stealth +5
Senses Passive Perception 11
Languages Common, Terran, Goblin, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Jasper (40 gp). 1 Simple lock. 1 Healer’s kit.


Social Check DCs


Anthony Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. With bright silver hair and a scraggly beard. His eyes are violet and beady.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of western immigrants he idolized his father. Brilliant and gifted he never wanted to apply himself. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him; and someone believes him a fraud

Ideals: Impeccable, Logical, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Tailor

Voice: Hollow voice

Attributes [hide]

Anthony Bradshaw, Male Human Aristocrat 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 14 (+2)6 (-2) 14 (+2)14 (+2)
Skills Religion +0, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 11000 cp. 2 Holy water. 4 Antitoxin.


Social Check DCs


Kyle York, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tan leather gloves, a tan jacket, and tight pants. His white hair is still thick. He has a dull look in his hazel eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He served in the navy to pay for his family's outstanding loans. Through the years after Kyle was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Kyle's mother didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic, Depressed. Bonds: Military. Occupation: Interpreter

Voice: Middle-eastern accent

Attributes [hide]

Kyle York, Male Human Monk 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 40 pp. Tiger eye turquoise (9 gp). Chrysoprase (60 gp).


Social Check DCs


Norman Stapleton, Male Human [Permalink]

Personal [hide]

Description: This man dresses in blue turtlenecks beneath a black coat with green slacks. He has a penchant for wearing a ring with an oversized topaz on his left hand. He wears a broad hat to cover his moderate length white hair. His eyes, though not visible through his cowl, are hazel.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Sold as a small child to a necromancer, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Architect, but he got bored and became a Beggar. He has drifted from career to career and currently works as a Beggar.

Motivation: To be a Architect again; and several ex partners dislike his way of doing things and want revenge

Flaws: Fearful. Bonds: Rich, Enemies, Mentor, Job. Occupation: Beggar

Voice: Low range voice

Attributes [hide]

Norman Stapleton, Male Human Paladin 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 17 (+3)10 (+0) 15 (+2)13 (+1)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp. Star rose quartz (80 gp). Citrine (80 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Heward Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears brown trousers with pastel and red striped suspenders. He wears various colorful collared shirts. He carries with him a set of longbows, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair, while still mostly white, has prominent grey streaks. His eyes are a pleasant hazel.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born into a rich family. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: To end his boredom.

Ideals: Fighting. Flaws: Mundane, Impulsive. Bonds: Rich, Immigrant. Occupation: Navigator

Voice: Shortens vowels

Attributes [hide]

Heward Wellington, Male Human Adept 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)16 (+3) 12 (+1)15 (+2)
Skills Medicine +3, Performance +4
Senses Passive Perception 11
Languages Common, Giant, Terran, Infernal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 600 gp. Solid gold idol (500 gp). Brass mug with jade inlays (600 gp).


Social Check DCs

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