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Jocelyn Tenley, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a well pressed and immaculate suit (or dress). His clothes are grease stained in places. He keeps his long golden hair kept up in a rat tail. His hazel eyes dart from person to person to random spaces in the air.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in a small desert village. Jocelyn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love.

Ideals: Justice. Flaws: Antagonistic. Bonds: Poor, Immigrant, Nature. Occupation: Sculptor

Voice: Excited and jittery

Attributes [hide]

Jocelyn Tenley, Male Human Bard 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 14 (+2)18 (+4) 11 (+0)9 (-1)
Skills Intimidation +2, Survival +3
Senses Passive Perception 10
Languages Common, Ignan, Terran, Celestial, Infernal
Attacks Melee +2 / 2d6-1, Ranged +1 / 2d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153320000

Possessions: Fire opal pendant on a fine gold chain (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Kent, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His golden hair and beard is wavy and long. His eyes are a pleasant brown.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is afraid of women and trembles around them

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Rolf was born on a far southern forest where he grew up under the tutelage of his father, an expert Bather. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: An old rival family wants him found; and to unite with his brother

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Immigrant, Family. Occupation: Bather

Voice: Complex vocabulary, royal

Attributes [hide]

Rolf Kent, Male Human Bard 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 41 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)17 (+3) 8 (-1)13 (+1)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common, Goblin, Elven, Auran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 800 gp. Silver comb with moonstones (400 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Black velvet mask with numerous citrines (130 gp).


Social Check DCs


Aldous Gresham, Male Human [Permalink]

Personal [hide]

Description: This man typically wears black cloth garments or leather armor. He has a penchant for wearing a ring with an oversized ruby on his right hand. His blonde hair is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the east to a Map Maker, Aldous learned a great deal about his father's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. He became a Map Maker soon after.

Motivation: He feels threatened by others; and he has money and likes to spend it

Flaws: Antagonistic, Fearful. Bonds: Rich, Job, Religious. Occupation: Map Maker

Voice: Pronounces O like U

Attributes [hide]

Aldous Gresham, Male Human Cleric 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 12 (+1)13 (+1) 11 (+0)15 (+2)
Skills Animal Handling +2, Arcana +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 900 sp.


Social Check DCs


Kyle Shelly, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, marred by beers. With bright blonde hair and a scraggly beard. His green eyes have a joyful gleam in them most of the time.

Personality: He never swears and excessively uses polite adverbs when speaking. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of eastern immigrants he idolized his father. Because his father participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He moves from town to town, unable to find a place to settle.

Motivation: Revenge; and many orcs want him driven away

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Miner

Voice: Laughs frequently while speaking

Attributes [hide]

Kyle Shelly, Male Human Druid 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 8 (-1)9 (-1) 13 (+1)15 (+2)
Skills Arcana +1, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Kody Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears a blue tunic with violet highlights, and long black pants that bunch up around his shoes, and carries nunchakus. His silver hair is still thick. His eyes are likewise brown.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised in a white middle class family as the only child. He dropped out of school before completing his studies. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and sabotage a competitor

Ideals: Fighting, Philantrophist, Logical. Flaws: Mundane. Bonds: Job. Occupation: Blacksmith

Voice: Cold and demanding tone

Attributes [hide]

Kody Kirby, Male Human Aristocrat 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 11 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 7 (-2)17 (+3) 12 (+1)14 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Orc, Halfling, Goblin
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 13000 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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