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NPC Generator

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Advanced [show]


John Norton, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of ruby and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is slicked back into a classic pompadour. He has a dull look in his gray eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in the west to a Scribe, John learned a great deal about his mother's area of expertise. His childhood dream was to be a Server, but he was a colossal failure. He has worked as a Scribe like his mother before him.

Motivation: Balancing his hectic life and new Scribe responsibilities is difficult.

Flaws: Antagonistic. Bonds: Rich, Attractive, Job. Occupation: Scribe

Voice: Russian accent

Attributes [hide]

John Norton, Male Human Bard 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)11 (+0) 13 (+1)15 (+2)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Ridley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses in white turtlenecks beneath a brown coat with blue slacks. He sports a long golden beard, and similarly colored long hair. He is baby faced.

Personality: Always inclined to offer people food he seems plenty friendly. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born blind and as such lacked many opportunities for work. As a young adult he joined a group advocating for an improvement in Human conditions. He now spends his time doing works of charity.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Philantrophist. Flaws: Disease, Racist. Bonds: Poor, Immigrant. Occupation: Marshal

Voice: Jamaican accent

Attributes [hide]

Thomas Ridley, Male Human Paladin 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 9 (-1)10 (+0) 14 (+2)14 (+2)
Skills Animal Handling +5, Athletics +7
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a long, black cloak. His silver hair is still thick. He has a tattooed face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born into a rich family. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He has money and likes to spend it.

Ideals: Athletic. Flaws: Shy, Fearful. Bonds: Rich, Adventurer. Occupation: Priest

Voice: Hard of hearing, loud

Attributes [hide]

Thomas Berkeley, Male Human Fighter 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 11 (+0)16 (+3) 10 (+0)9 (-1)
Skills Animal Handling +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Ignan, Draconic, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp. Aquamarine (500 gp). Brown-green garnet (120 gp).


Social Check DCs


Gomory Payton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He wears tight fighting clothing, which leaves very little to the imagination. He wears a colorful flower in his brown hair. His blue eyes are passionate and lively.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. The war was a terrible time for him, and Gomory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Gomory was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He loathes his own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Selfish, Depressed. Bonds: Attractive, Military. Occupation: Unemployed

Voice: Excited and jittery

Attributes [hide]

Gomory Payton, Male Human Fighter 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)12 (+1) 10 (+0)11 (+0)
Skills Intimidation +3, Perception +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: Embroidered silk and velvet mantle with numerous moonstones (600 gp). Black velvet mask with numerous citrines (30 gp). Gold music box (1000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Patrick Altham, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear flannel. His hair is long and silver with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. He has a dull look in his violet eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Patrick took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and revenge

Ideals: Philantrophist. Flaws: Ugly. Bonds: Nature, Enemies, Job. Occupation: Assassin

Voice: Indian accent

Attributes [hide]

Patrick Altham, Male Human Barbarian 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 44 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)6 (-2) 15 (+2)14 (+2)
Skills Acrobatics +6, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +5

Possessions: 800 gp. Azurite (16 gp).


Social Check DCs

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