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NPC Generator

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Advanced [show]


Chad Alton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He sports blue clothing, slightly heavier than average wear. He has a hunchback. His tied-back hair is silver. His hazel eyes dart from person to person to random spaces in the air.

Personality: Always inclined to offer people food he seems plenty friendly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He served in the navy to pay for his family's outstanding loans. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Military, Job. Occupation: Gardener

Voice: Low range voice

Attributes [hide]

Chad Alton, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)18 (+4) 9 (-1)15 (+2)
Skills Deception +4, Medicine +1
Senses Passive Perception 9
Languages Common, Draconic, Celestial, Druidic, Aquan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gilbert Dayton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is generally shirtless and showing off his tattooed chest. Beneath his clothing is a huge mess of scar tissue. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is able to fit into much smaller and tighter spaces than normal.

History: Gilbert was raised in a hard working conservative environment. Through the years after Gilbert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Gilbert's mother didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Detective.

Motivation: To be a Sage again; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Flaws: Antagonistic. Bonds: Slave, Attractive, Job. Occupation: Detective

Voice: Indian accent

Attributes [hide]

Gilbert Dayton, Male Human Wizard 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 6 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 7 (-2)14 (+2) 9 (-1)15 (+2)
Skills History +4, Intimidation +4
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 200 gp.


Social Check DCs


Alex Darlington, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this western man prefers to wear green clothing when he does not wear armor. He keeps his golden hair in a flapper bob. His green eyes peer out from beneath his small green hat.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Alex grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Alex took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He was granted martial powers by his dying sister.

Motivation: His religion dominates his actions; and wants to work out more often

Ideals: Athletic, Gifted. Bonds: Attractive, Adventurer, Nature, Religious. Occupation: Healer

Voice: Uses sign language

Attributes [hide]

Alex Darlington, Male Human Bard 9
Medium (5'3") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 46 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)13 (+1) 12 (+1)15 (+2)
Skills Animal Handling +4, Nature +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123332

Possessions: 1000 gp. Golden yellow topaz (1200 gp). White pearl (160 gp). Black star sapphire (400 gp). Obsidian (5 gp).


Social Check DCs


Gerard Barney, Male Human [Permalink]

Personal [hide]

Description: He typically wears tan cloth garments or leather armor. He has styled his chestnut hair well, parting it to the right. He wears crescent spectacles with a black brim.

Personality: He is happy with his job as a Banker. He turns his eye from what people do, preferring to live and let live. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He dropped out of school to support his sick mother, and resented it. He has achieved small success as a Banker.

Motivation: To share knowledge with the world; and a deep hatred of orcs

Ideals: Logical. Flaws: Mundane. Bonds: Job, Family, Enemies. Occupation: Banker

Voice: Can't modulate volume

Attributes [hide]

Gerard Barney, Male Human Paladin 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)12 (+1) 15 (+2)9 (-1)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 29000 sp.


Social Check DCs


Don Upton, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, and carries hammers. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He never swears and excessively uses polite adverbs when speaking. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Don grew up listening to his father's many stories. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Fighting, Optimist. Bonds: Attractive, Religious, Adventurer. Occupation: Sailor

Voice: Speaks with back of mouth

Attributes [hide]

Don Upton, Male Human Aristocrat 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 10 (+0)11 (+0) 15 (+2)13 (+1)
Skills History +2, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 300 gp.


Social Check DCs

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