Trym Badger, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears tattered old clothes. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.
Personality: A skeptical and narcissistic man, Trym's first love is himself. His second love is also himself. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels the way he acts is they only way to get by in the world; and wants to work out more often
Ideals: Athletic, Impeccable, Fighting. Flaws: Ugly. Occupation: Spy
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 10 (+0) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 9000 cp.
Lewis Wade, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a black costume with the symbols of the sun god on his torso. He wears a small hat to hide his balding. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Days after completing his studies, news broke out that his hometown was attacked by brigands. Lewis was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Addict, Antagonistic. Bonds: Religious, Nature, Enemies. Occupation: Banker
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Banded agate (16 gp). Lapis lazuli (16 gp). 1 Average lock. 1 Hourglass. 1 Climber’s kit.
Anselm Jacobs, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a brown wide-brimmed hat and brown clothes. His hair, while still mostly auburn, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is obsessed with a lost civilization.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his 11th year, his parents were killed by a brigands raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Revenge.
Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Immigrant, Enemies. Occupation: Barkeep
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Randal Barlow, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He tends to wear a large brown jacket. His auburn hair is cut short. He wears round tiny glasses practically rammed into his face.
Personality: Always inclined to offer people food he seems plenty friendly. He never wears the same outfit twice, unless he absolutely has to.
History: Born to a Unemployed, his mother struggled to pay the bills. Like his mother and his sister before him, after school he went straight into learning to become a Armorer. He now owns his own business.
Motivation: Wants to open a new tavern; and he feels threatened by others
Ideals: Philantrophist, Artistic. Flaws: Fearful. Bonds: Poor, Job. Occupation: Armorer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1200 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Adam Beitz, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man dresses in collared shirts and wears a proper scarf over his head and is in decent physical shape. His black hair is braided into rings. His ears are large.
Personality: Adam wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.
Motivation: Balancing his hectic life and new Layabout responsibilities is difficult; and he is not mentally stable, and does not behave rationally
Ideals: Disciplined, Artistic. Flaws: Ugly, Insane, Shy. Occupation: Layabout
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 22 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 8 (-1) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1000 gp.
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