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Advanced [show]


Hunter Adley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tight fitting brown shirt and pants. His tied-back hair is white. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Hunter was born in the west. At a young age he loved to build and create. A gifted student he started as a Glassblower, but he got bored and became a Mason. He has achieved small success as a Mason.

Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and further expansion of business

Ideals: Opinionated, Persistence. Bonds: Attractive, Adventurer, Job. Occupation: Mason

Voice: Ums and uhs a lot

Attributes [hide]

Hunter Adley, Male Human Warlock 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)16 (+3) 17 (+3)15 (+2)
Skills Intimidation +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Celestial, Sylvan, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222200

Possessions: 1000 gp. Coral (140 gp). 1 Minor magic item.


Social Check DCs


Alex Abram, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a black wide-brimmed hat and black clothes. He has done his best to style his chestnut hair to look like a famous performer. He has a dull look in his gray eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born blind and as such lacked many opportunities for work. As a young adult he joined a group advocating for an improvement in Human conditions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and human compassion

Flaws: Depressed, Fearful, Disease, Racist, Greedy. Bonds: Poor. Occupation: Dyer

Voice: American accent

Attributes [hide]

Alex Abram, Male Human Bard 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 13 (+1)12 (+1) 12 (+1)15 (+2)
Skills Athletics +7, Investigation +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 8000 sp. Silver comb with moonstones (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Southey, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a black cloak and cross-gartered grey stockings. His golden hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a small toy that he constantly fidgets with.

History: His mother raised him in a mountain cabin. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Guy and his spouse have recently divorced.

Motivation: Many brigands want him driven away; and revenge

Flaws: Shy, Addict, Antagonistic. Bonds: Nature, Enemies. Occupation: Beggar

Voice: Soothing and warm

Attributes [hide]

Guy Southey, Male Human Bard 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)14 (+2) 18 (+4)11 (+0)
Skills Arcana +4, Performance +2
Senses Passive Perception 14
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 300 gp.


Social Check DCs


Godfrey Melancon, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze, and his gloved hand is found clutching a sword. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is witty, but his monotone delivery comes off as unnerving He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and many drow want him driven away

Ideals: Joker, Persistence. Bonds: Rich, Religious, Enemies. Occupation: Barkeep

Voice: Aggressive tone

Attributes [hide]

Godfrey Melancon, Male Human Fighter 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 44 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 15 (+2)14 (+2)
Skills Athletics +4, Medicine +5
Senses Passive Perception 12
Languages Common, Draconic, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +5

Possessions: 4000 sp. Large well-done wool tapestry (200 gp).


Social Check DCs


Odo Heiser, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a large black jacket. His white hair is singed and shortened. His fierce brown eyes like to dwell on things.

Personality: A skeptical and narcissistic man, Odo's first love is himself. His second love is also himself. He is a logical person and will generally grow upset if things defy logic and science.

History: Odo lived on a farm with his mother, near the main road leading to a nearby town. He dropped out of school to support his sick mother, and resented it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Doesn't want to be a Doctor and was forced into it by his family; and further expansion of business

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Family, Adventurer, Job. Occupation: Doctor

Voice: Soothing and warm

Attributes [hide]

Odo Heiser, Male Human Aristocrat 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)11 (+0) 17 (+3)7 (-2)
Skills Insight +5, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 1 Masterwork Musical instrument. 1 Simple lock. 1 Small steel mirror.


Social Check DCs

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