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Advanced [show]


Anthony Clive, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a long, grey cloak. He has a very tight haircut. He has several tiny amethyst earrings on each ear.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He always tries to repair and not replace. It was this mentality that drove him into the Shoemaker business.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Joker, Persistence. Bonds: Rich, Slave, Attractive. Occupation: Shoemaker

Voice: Mumbles to self between sentences

Attributes [hide]

Anthony Clive, Male Human Wizard 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)13 (+1) 12 (+1)10 (+0)
Skills Arcana +3, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 40000 sp. Onyx (50 gp).


Social Check DCs


Percival Cornish, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'3" and wears rags and sports a simple walking cane. His black hair is knotted and matted. His eyes are gray and beady.

Personality: He likes to make people angry or surprised. He is frequently practicing swordplay.

History: A powerful wizard made him what he is. When Percival reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Military, Mentor. Occupation: Courier

Voice: Low range voice

Attributes [hide]

Percival Cornish, Male Human Barbarian 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 51 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)10 (+0) 10 (+0)11 (+0)
Skills Medicine +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp.


Social Check DCs


Raymond Ainsworth, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He usually wears his brown robe and has his lance always slung over his shoulder. He wears a wide-brimmed hat to cover his moderate length red hair. He is baby faced.

Personality: He speaks before he thinks and is too direct. He is an amazing painter.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. Due to his spouse's obsession with being a Courier they were divorced and he won custody of their daughter. He worked as a Sellsword, and he later adopted a second daughter.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Impulsive. Bonds: Rich, Family. Occupation: Sellsword

Voice: Thin and wheezing

Attributes [hide]

Raymond Ainsworth, Male Human Paladin 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)12 (+1) 13 (+1)16 (+3)
Skills Intimidation +5, Nature +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 2800 sp.


Social Check DCs


Bertram Branson, Male Human [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a red coat, and sports empty pouches on his belt. His blonde hair is greasy and uncared for. His fierce blue eyes like to dwell on things.

Personality: A skeptical and narcissistic man, Bertram's first love is himself. His second love is also himself. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miner work with an outfit from a few towns over. Miner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Miner.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Miner

Voice: Irish accent

Attributes [hide]

Bertram Branson, Male Human Warlock 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)13 (+1) 13 (+1)18 (+4)
Skills Intimidation +7, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 900 gp. Violet garnet (600 gp). Chrysoberyl (40 gp).


Social Check DCs


Gunter Stapleton, Male Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this northern man dresses well, typically a more casual-formal manner. His hair is always cut to a buzz. He has a dull look in his blue eyes.

Personality: Eccentric and domineering, Gunter will drive conversation. He uses divination through singing.

History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted druidic powers by his dying brother.

Motivation: Wants to work out more often.

Ideals: Athletic, Extrovert, Gifted. Bonds: Attractive, Poor. Occupation: Weaver

Voice: Soft and mumbly

Attributes [hide]

Gunter Stapleton, Male Human Bard 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)12 (+1) 11 (+0)9 (-1)
Skills Animal Handling +2, History +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 200 gp. Star rose quartz (50 gp). White pearl (90 gp).


Social Check DCs

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