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Advanced [show]


Henry Wellington, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His brown hair is heavily combed to the left. His amber eyes peer out from beneath his small red hat.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born a particularly ugly child, much to the horror of his parents. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down; and an old rival family wants him found

Ideals: Fighting. Flaws: Insomniac, Antagonistic, Ugly, Mundane. Bonds: Family. Occupation: Mason

Voice: pre-pubescent

Attributes [hide]

Henry Wellington, Male Human Adept 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)14 (+2) 11 (+0)17 (+3)
Skills Investigation +4, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal, Infernal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: Alexandrite (800 gp). Black pearl (800 gp). Moss agate (14 gp). Lapis lazuli (14 gp).


Social Check DCs


Godfrey Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair, while still mostly red, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: He is happy with his job as a Performer. He turns his eye from what people do, preferring to live and let live. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Godfrey is combative with any and all who dare try his patience in the slightest.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern

Ideals: Justice. Flaws: Insane. Bonds: Job, Religious, Adventurer. Occupation: Performer

Voice: Breathy voice

Attributes [hide]

Godfrey Brandon, Male Human Druid 8
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 8
Hit Points 42 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 11 (+0)15 (+2) 4 (-3)8 (-1)
Skills Perception +0
Senses Passive Perception 10
Languages Common, Terran, Auran
Attacks Melee +6 / 2d10+3, Ranged +1 / 2d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Aquamarine (600 gp). Brown-green garnet (110 gp). Violet garnet (600 gp). Blue quartz (11 gp). Fire opal (700 gp).


Social Check DCs


Charles Barney, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair is cut short with large spiked bangs in the front. His gray eyes are passionate and lively.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not believe in violence as a means to an end. He is a dedicated Merchant but believes his peers are too gung-ho.

History: Born in the south to a Merchant, Charles learned a great deal about his mother's area of expertise. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To get a good night's sleep; and expand his business

Ideals: Gifted, Pacifist. Flaws: Insomniac. Bonds: Job, In love. Occupation: Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Charles Barney, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 51 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)15 (+2) 11 (+0)12 (+1)
Skills Animal Handling +2, Investigation +4
Senses Passive Perception 10
Languages Common, Celestial, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp. Lapis lazuli (5 gp). Banded agate (5 gp). Moss agate (5 gp). 1 Minor magic item.


Social Check DCs


Arnold Reed, Male Human [Permalink]

Personal [hide]

Description: This western man is wearing a long, red, dusty cloak. His clothes are grease stained in places. His brown hair is kept up in a ponytail inside a top hat. He wears a mask on his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Further he is a bit of a stoner and is frequently out of it.

History: He was raised in a plains tribe. His parents enrolled him in a Commoner school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying sister.

Motivation: To settle down with his crush; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Depressed, Addict. Bonds: Poor, Immigrant, Nature. Occupation: Beggar

Voice: Uses lots of figures of speech

Attributes [hide]

Arnold Reed, Male Human Commoner 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)18 (+4) 14 (+2)12 (+1)
Skills Perception +5, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Goblin, Ignan, Orc, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Ashley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many yellow ritualistic tattoos. He typically wears blue cloth garments or leather armor. His white hair and beard is wavy and long. His brown eyes are slightly larger than normal.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: When he was but 6 years old his parents immigrated from the east. Like his mother and his brother before him, after school he went straight into learning to become a Crown-heir. He inherited the family business which he has now maintained for 3 years.

Motivation: He is greedy; and to be a scribe again

Ideals: Impeccable. Bonds: Religious, Immigrant, Job, Rich. Occupation: Crown-heir

Voice: Speaks fast with a slight lisp

Attributes [hide]

Wymar Ashley, Male Human Expert 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)11 (+0) 11 (+0)16 (+3)
Skills Religion +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 21000 sp.


Social Check DCs

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