Trym Gentry, Male Human [Permalink]
Personal [hide]
Description: This malnourished man tends to wear a white poncho over his likewise colored trousers and shirt. He is bald on top and has large blonde tufts of hair around his ears. He wears an eyepatch.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He believes the world needs to unite to get rid of dire rats once and for all.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his 13th year, his parents were killed by a dire rats raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and someone believes him a fraud
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Enemies, Immigrant. Occupation: Locksmith
Voice: Boston accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 7 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Theobald Kent, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. He has white hair. His ears are large.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Gifted from a young age, Theobald studied abroad. His first spouse was a Weaver, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: He's attracted to the PC; and marry his sister to traveling adventurers
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Immigrant, Family, Has a crush. Occupation: Seamstress
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Terran, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
John Wharton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He is well dressed, constantly wearing a blue suit, green shirt, and tan tie, and his gloved hand is found clutching a morningstar. His hair is red and curly. His brown eyes dart from person to person.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. John is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: John was raised in a hard working conservative environment. Like his mother and his sister before him, after school he went straight into learning to become a Slave Trader. He has set out to sabotage the competition.
Motivation: Marry his sister to traveling adventurers.
Flaws: Antagonistic. Bonds: Family, Job. Occupation: Slave Trader
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Amber (160 gp). Chalcedony (40 gp).
William Trollope, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who dresses in collared shirts and wears a proper scarf over his head. His hair is red and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He has a massive crush on the younger sibling of the Dyer who has hired him part-time. He receives visions of the future at random moments
History: Born to a Fletcher, his father struggled to pay the bills. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to raise his children well; and sabotage a competitor
Ideals: Gifted. Bonds: Has a crush, Poor, Family, Job. Occupation: Dyer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Hunter Riley, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a faded coat and loose pants complete with top hat. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.
Personality: He speaks before he thinks and is too direct. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in a small forest village. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To be a Barrister again; and to prove his worth to the world
Ideals: Joker. Flaws: Impulsive. Bonds: Nature, Adventurer, Job. Occupation: Brewer
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
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