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NPC Generator

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Advanced [show]


Anselm Shipley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses in collared shirts and wears a proper scarf over his head. His hair is silver and curly. His violet eyes peer out from beneath his small black hat.

Personality: He can speak with the recently deceased. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. In his youth he was a Spice Merchant, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He has since lost track of the people in his past.

Motivation: To unite with his brother; and an old rival family wants him found

Ideals: Athletic, Gifted, Fighting. Flaws: PTSD. Bonds: Family. Occupation: Beggar

Voice: Mumbles to self between sentences

Attributes [hide]

Anselm Shipley, Male Human Sorcerer 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 27 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills Performance +4, Stealth +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 60 pp.


Social Check DCs


Balimaar Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He prefers to wear white clothing when he does not wear armor. Beneath his clothing is a huge mess of scar tissue. His blonde hair is styled in orderly dreadlocks. His amber eyes dart from person to person.

Personality: Calm and collected, he is a well trained Mason. He plays an instrument quite well.

History: He was born in a small mountains village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mason work with an outfit from a few towns over. Mason work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Mason like his mother before him.

Motivation: To be a Carter again; and find a way to reverse the transformation of his sister

Ideals: Artistic. Bonds: Slave, Job, Nature, Family. Occupation: Mason

Voice: Speaks with squeezed throat

Attributes [hide]

Balimaar Kitchur, Male Human Wizard 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)16 (+3) 11 (+0)6 (-2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Druidic, Infernal, Goblin
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 5000 sp.


Social Check DCs


Norman Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of nunchakus, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His long auburn hair reaches down to his waist. He wears a mask on his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a small toy that he constantly fidgets with.

History: Norman was born with his mother's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. He got away from his former life and has fallen to alcoholism.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting. Flaws: Disease, Addict. Bonds: Attractive, Religious. Occupation: Bookbinder

Voice: Cold and demanding tone

Attributes [hide]

Norman Ramsay, Male Human Warlock 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)9 (-1) 11 (+0)15 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Arnold Blakely, Male Human [Permalink]

Personal [hide]

Description: He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his whip. He carries a battered axe and tarnished whip as well. He wears a colorful flower in his chestnut hair. His face is covered beneath a completely black helmet.

Personality: He is very quiet and rarely speaks above a whisper. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Arnold was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to human people

Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Attractive. Occupation: Server

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Arnold Blakely, Male Human Druid 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)12 (+1) 10 (+0)10 (+0)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp.


Social Check DCs


Gomory Melancon, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a rose on it. His brown hair is matted, messy, and big. He has several tiny ruby earrings on each ear.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is obsessed with his god.

History: The child of a Servant, who enjoyed hunting, Gomory was taken on many hunting expeditions. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Religious, Nature. Occupation: Miner

Voice: Speaks like tongue is numb

Attributes [hide]

Gomory Melancon, Male Human Expert 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)15 (+2) 11 (+0)16 (+3)
Skills Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs

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