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NPC Generator

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Advanced [show]


Trym Kimberly, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His brown hair is braided into rings. His green eyes have a joyful gleam in them most of the time.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a logical person and will generally grow upset if things defy logic and science.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Aristocrat school at a young age so that he could practice his psionic talents. He has built up a small fortune and can afford his own way.

Motivation: He's in love; and money/treasure

Ideals: Logical, Gifted. Flaws: Secretive. Bonds: Rich, Has a crush. Occupation: Laborer

Voice: growls and snarls, animalistic

Attributes [hide]

Trym Kimberly, Male Human Aristocrat 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)18 (+4) 10 (+0)9 (-1)
Skills Animal Handling +2, Performance +1
Senses Passive Perception 10
Languages Common, Draconic, Orc, Gnoll, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Bertram Allerton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and likes to wear ponchos typically of a light green in addition to tight pants. He has wavy black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is calm most of the time but flees social interaction. He is obsessed with his god.

History: Bertram lived on a farm with his mother, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered dancing. He has since lost track of the people in his past.

Motivation: To unite with his brother; and an old rival family wants him found

Ideals: Artistic. Flaws: Ugly, Insomniac, Shy. Bonds: Religious, Family. Occupation: Sage

Voice: Laughs frequently while speaking

Attributes [hide]

Bertram Allerton, Male Human Commoner 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)9 (-1) 8 (-1)13 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 20000 cp. Gold dragon comb with red garnet eye (300 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Gold dragon comb with red garnet eye (300 gp).


Social Check DCs


Gerald Clare, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He has wavy chestnut hair. He wears an eyepatch.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is harsh and unforgiving.

History: Gerald hails from a village terrorized by gnolls. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Shy, Antagonistic. Bonds: Immigrant, Enemies. Occupation: Barber

Voice: Switch between two voices

Attributes [hide]

Gerald Clare, Male Human Bard 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)13 (+1) 8 (-1)12 (+1)
Skills Insight +1, Intimidation +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Adelard Gresham, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a white shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them, he is not a threatening figure. His hair is cut close to his head. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Always inclined to offer people food he seems plenty friendly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born blind and as such lacked many opportunities for work. He moved from fad to fad and when he turned 15 he discovered music. He used his abilities to travel the world and help people.

Motivation: He feels kind of lost in life; and marry his brother to traveling adventurers

Ideals: Philantrophist, Joker, Artistic. Flaws: Disease, Depressed. Occupation: Layabout

Voice: Soft and melodious

Attributes [hide]

Adelard Gresham, Male Human Monk 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)13 (+1) 16 (+3)9 (-1)
Skills Intimidation +1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Jet (90 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Odo Ramsey, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He plays an instrument quite well.

History: He was raised in a plains tribe. He has had some formal music training, and achieved minor success. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wishes to resurrect an old love; and obtaining odd cultural human artifacts is his passion

Ideals: Artistic. Flaws: Ugly, Secretive. Bonds: Adventurer, Nature, In love. Occupation: Weaver

Voice: Low and grunting

Attributes [hide]

Odo Ramsey, Male Human Wizard 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)10 (+0) 17 (+3)14 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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