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Advanced [show]


Aldous Enfield, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a slight overbite and is overall scrawny. His long golden hair reaches down to his waist. His gray eyes are passionate and lively.

Personality: He is a Mortician first and foremost. He believes firmly that knowledge should be universal. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Further expansion of business.

Ideals: Gifted. Bonds: Rich, Job, Has a crush. Occupation: Mortician

Voice: Nasally tone

Attributes [hide]

Aldous Enfield, Male Human Commoner 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +0, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Auran, Infernal
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 9000 sp. 1 Minor magic item.


Social Check DCs


Charles Tindall, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears bulky yellow painted plate armor. His skin is also unnaturally pale. His head has been shaved. He has a tattooed face.

Personality: He is extraordinarily eccentric. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Religious, Mentor. Occupation: Spy

Voice: French accent

Attributes [hide]

Charles Tindall, Male Human Cleric 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 12 (+1)13 (+1) 16 (+3)13 (+1)
Skills Deception +3, History +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 1 Half-Plate. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Gunter Livingstone, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses in tan turtlenecks beneath a red coat with white slacks. His hair is always cut to a buzz. He has violet eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: The child of a Blacksmith, who enjoyed hunting, Gunter was taken on many hunting expeditions. Gunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: An old rival family wants him found; and to reunite with his old friends

Flaws: Antagonistic. Bonds: Adventurer, Nature, Family. Occupation: Assassin

Voice: Sounds elderly

Attributes [hide]

Gunter Livingstone, Male Human Aristocrat 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)10 (+0) 13 (+1)9 (-1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Marlowe, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a black vest and prefers violet and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He has brown hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Roger is depressed about a lot of things. He tends to be a nihilist. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He loathes his own lifestyle; and he is greedy

Flaws: Ugly, Addict, Depressed. Bonds: Rich, Mentor. Occupation: Butcher

Voice: German accent

Attributes [hide]

Roger Marlowe, Male Human Ranger 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 8 (-1)18 (+4) 10 (+0)14 (+2)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Ignan, Halfling, Aquan, Druidic
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp. Violet garnet (1200 gp). Smoky quartz (40 gp). Aquamarine (1200 gp).


Social Check DCs


Shane Pinkerton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a worn and beaten armor. His hair is cut close to his head. His eyes are gray and beady.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the north, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Athletic, Passionate. Flaws: Ugly, Fearful. Bonds: Immigrant. Occupation: Cartwright

Voice: Spits and sputters

Attributes [hide]

Shane Pinkerton, Male Human Barbarian 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 38 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 16 (+3)9 (-1) 12 (+1)9 (-1)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs

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