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NPC Generator

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Advanced [show]


Thomas Braxton, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this northern man wears many layers of old clothing at all times. He has a small bristly mustache and wavy black hair. He is baby faced.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Around other people he will do his best to conceal his emotions and appear jolly.

History: He is a Maurezhi in disguise. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Ideals: Athletic, Passionate. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Locksmith

Voice: Switch between two voices

Attributes [hide]

Thomas Braxton, Male Human Expert 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 10 (+0)13 (+1) 11 (+0)11 (+0)
Skills Arcana +3, Deception +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 200 gp. 1 Banded mail. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Anselm Dayton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He typically wears brown cloth garments or leather armor, marred by teas. He sports a long silver beard, and similarly colored long hair. He has a tattooed face.

Personality: He can speak with the recently deceased. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: When he was but 4 years old his parents immigrated from the west. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He left for the west, certain he would find work there.

Motivation: Retire the richest man in the west; and he's repulsed by the pc

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Fisher

Voice: Soft and mumbly

Attributes [hide]

Anselm Dayton, Male Human Aristocrat 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)9 (-1) 9 (-1)11 (+0)
Skills History +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 18000 cp. Smoky quartz (60 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Lance Heiser, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He speaks before he thinks and is too direct. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His father raised him in a mountain cabin. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: To prove his worth to the world; and he is greedy

Flaws: Impulsive. Bonds: Job, Nature, Rich. Occupation: Tailor

Voice: Jamaican accent

Attributes [hide]

Lance Heiser, Male Human Adept 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)7 (-2) 8 (-1)15 (+2)
Skills Arcana +0, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp.


Social Check DCs


Solomon Wade, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a fancy tan suit. He has done his best to style his red hair to look like a famous performer. He wears a mask on his face.

Personality: He has always had a great fascination with Human culture. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Solomon was born with his mother's beautiful face. He moved from fad to fad and when he turned 15 he discovered poetry. He was granted arcane powers by his dying sister.

Motivation: He would like to get married and retire; and a strong sense of loyalty to human people

Ideals: Artistic, Gifted. Flaws: Racist, Fearful. Bonds: Attractive, Has a crush. Occupation: Ruler

Voice: Loud with bravado

Attributes [hide]

Solomon Wade, Male Human Monk 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)13 (+1) 16 (+3)9 (-1)
Skills Performance +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Geoffrey Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is typically in his Shoemaker uniform. His auburn hair, when down, is lengthy. He has hazel eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not believe in violence as a means to an end. He is a dedicated Shoemaker but believes his peers are too gung-ho.

History: He was born at the edge of vast forest. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Joker, Pacifist. Flaws: Racist. Bonds: Job, Nature. Occupation: Shoemaker

Voice: Laughs frequently while speaking

Attributes [hide]

Geoffrey Wakefield, Male Human Aristocrat 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)17 (+3) 16 (+3)16 (+3)
Skills Acrobatics +3, Insight +5
Senses Passive Perception 13
Languages Common, Orc, Abyssal, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5

Possessions: 300 gp.


Social Check DCs

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