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NPC Generator

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Advanced [show]


Everard Quinton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He has a large tan mantle and cape that has been intricately interwoven into his grey robe. His long chestnut hair reaches down to his waist. His fierce brown eyes like to dwell on things.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Around other people he will do his best to conceal his emotions and appear jolly.

History: Gifted from a young age, Everard studied abroad. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has worked as a Marshal like his father before him.

Motivation: He feels kind of lost in life; and wants to open a new tavern

Ideals: Gifted. Flaws: Depressed, Shy. Bonds: Job. Occupation: Marshal

Voice: Aggressive tone

Attributes [hide]

Everard Quinton, Male Human Druid 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)11 (+0) 16 (+3)12 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 300 gp.


Social Check DCs


William Stratford, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a small hat to cover his moderate length brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: The child of western immigrants he idolized his mother. William was born on a far western desert where he grew up under the tutelage of his mother, an expert Masseuse. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to raise his children well; and he's looking for his big break

Ideals: Opinionated. Bonds: In love, Immigrant, Adventurer, Family. Occupation: Masseuse

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

William Stratford, Male Human Adept 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 8 (-1)17 (+3) 8 (-1)11 (+0)
Skills Medicine +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Gnome, Halfling, Ignan
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 36000 sp. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Trym Marlee, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears just a red suit. His whole body is exceptionally muscular. His white hair is braided into rings. He has a dull look in his hazel eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the south to a Spy, Trym learned a great deal about his mother's area of expertise. While studying, he fell in love. They married and had a son. He became a Spy soon after.

Motivation: Balancing his hectic life and new Spy responsibilities is difficult.

Flaws: Disease. Bonds: Immigrant, Adventurer, Job, In love. Occupation: Spy

Voice: Nasally tone

Attributes [hide]

Trym Marlee, Male Human Warlock 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)16 (+3) 11 (+0)12 (+1)
Skills Athletics +2, Perception +2
Senses Passive Perception 12
Languages Common, Terran, Gnome, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Alexandre Reed, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears just a grey suit. His chestnut hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. When he's not drinking or sleeping the drinks off, he's doing music.

History: Alexandre was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He has had some formal music training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He desires power and/or immortality.

Ideals: Philantrophist, Artistic. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Jeweler

Voice: Timid voice

Attributes [hide]

Alexandre Reed, Male Human Expert 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)17 (+3) 14 (+2)11 (+0)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 12
Languages Common, Ignan, Goblin, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 15000 cp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Balimaar Fidget, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears blue trousers with tan and green striped suspenders. He wears various colorful collared shirts, and a wedding ring on his left hand. He wears a small hat to cover his moderate length black hair. He has gleaming, smiling gray eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was raised in a forest tribe. His homeland was ravaged by war and he spent much of his life rebuilding it. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Athletic. Flaws: PTSD. Bonds: In love, Family, Nature. Occupation: Carter

Voice: Speaks with squeezed throat

Attributes [hide]

Balimaar Fidget, Male Human Sorcerer 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)11 (+0) 14 (+2)9 (-1)
Skills Medicine +4, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs

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