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NPC Generator

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Advanced [show]


Robert Graham, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his morningstar. His silver hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a logical person and will generally grow upset if things defy logic and science.

History: He comes from a rich southern family. He dropped out of school before completing his studies. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Bowyer

Voice: Mousy voice

Attributes [hide]

Robert Graham, Male Human Commoner 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 43 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)7 (-2) 17 (+3)10 (+0)
Skills Acrobatics +3, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Roger Hartford, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he typically wears green cloth garments or leather armor. His red hair is lengthy and is close to two feet long. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Roger took refuge in the old dungeon and found the beat up longbow and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Shy, Depressed. Bonds: Nature, Mentor. Occupation: Tailor

Voice: Speaks through clenched teeth

Attributes [hide]

Roger Hartford, Male Human Barbarian 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 43 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)11 (+0) 16 (+3)17 (+3)
Skills Medicine +6, Performance +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 700 gp. Large well-done wool tapestry (400 gp). Sapphire pendant on gold chain (500 gp). Solid gold idol (1000 gp).


Social Check DCs


Dustin Sutton, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He invites people to come help in his community garden.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and he is content

Ideals: Entrepeneur, Philantrophist. Flaws: Ugly, Shy, Mundane. Occupation: Fisher

Voice: Ums and uhs a lot

Attributes [hide]

Dustin Sutton, Male Human Warrior 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)11 (+0) 14 (+2)14 (+2)
Skills Arcana +3, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Clerebold Walpole, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and tends to wear a green poncho over his likewise colored trousers and shirt. His chestnut hair is knotted and matted. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His tongue was cut out and he uses sign language. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: From birth he was tutored by a cruel and relentless mentor. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now mingles about in high society.

Motivation: Wants to work out more often.

Ideals: Athletic, Impeccable. Flaws: Disease. Bonds: Rich, Mentor. Occupation: Apothecary

Voice: Pronounces difficult words wrong

Attributes [hide]

Clerebold Walpole, Male Human Adept 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 42 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)13 (+1) 13 (+1)7 (-2)
Skills Intimidation +1, Survival +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Nicholas Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a lot of dark rich colors, with gold accents. He has wavy white hair. He wears a mask on his face.

Personality: His tongue was cut out and he uses sign language. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: The child of a Sailor, who enjoyed hunting, Nicholas was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nicholas took refuge in the old dungeon and found the beat up bow and armor he uses now. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to work out more often

Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Religious, Nature. Occupation: Animal Trainer

Voice: Timid voice

Attributes [hide]

Nicholas Everleigh, Male Human Cleric 8
Medium (5'3") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 68 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)12 (+1) 11 (+0)10 (+0)
Skills History +4, Survival +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 50000 cp. Azurite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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