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NPC Generator

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Advanced [show]


Norman Melancon, Male Human [Permalink]

Personal [hide]

Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat. He is muscular with a powerful set of arms. His hair is always cut to a buzz. His skin is flawless and his green eyes scan people very quickly.

Personality: A deeply religious man he believes everything happens for a reason. As long as the job gets done he does not care how it got done.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He went to a religious school and was inspired by the priests there in charitable deeds. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and he is compelled to act according to his religious beliefs

Ideals: Professionalism. Flaws: Disease, Insomniac. Bonds: Attractive, Religious. Occupation: Armorer

Voice: Sore throat, cough

Attributes [hide]

Norman Melancon, Male Human Cleric 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)13 (+1) 17 (+3)14 (+2)
Skills Athletics +4, Insight +5
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 500 gp.


Social Check DCs


Everard Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He usually wears his tan robe and has his flail always slung over his shoulder. He has a hunchback. He has a very tight haircut. His thin eyebrows rest above his beady green eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is lazy and tries to find solutions quickly.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Banker and was forced into it by his family; and to reunite with his absent father

Ideals: Optimist, Gifted. Flaws: Ugly, Lazy. Bonds: Family. Occupation: Banker

Voice: Spits and sputters

Attributes [hide]

Everard Myerscough, Male Human Wizard 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)11 (+0) 15 (+2)13 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 600 gp.


Social Check DCs


Gilbert Bentley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a long, black cloak. He wears his red hair up. His violet unseeing eyes seem to look past you.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was turned out during the war. He and his family wandered south to less war torn lands. He ran away from his former home and has been making his living as a Detective for the past few years.

Motivation: Many drow want him driven away; and revenge

Flaws: Disease, Shy, Antagonistic, PTSD. Bonds: Job, Enemies. Occupation: Detective

Voice: Speaks with squeezed throat

Attributes [hide]

Gilbert Bentley, Male Human Rogue 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Rock crystal (80 gp).


Social Check DCs


Ralf Tatum, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear flannel and is in decent physical shape. His hair is cut close to his head. His eyes, though not visible through his cowl, are gray.

Personality: Calm and collected, he is a well trained Mercenary. He also has developed a complete distrust of the Glassblower profession.

History: He got into the Mercenary business at a young age. His mother took him hunting and taught him how to get in the mind of other creatures. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and retire the richest man in the east

Ideals: Entrepeneur. Bonds: Job, Nature, Adventurer. Occupation: Mercenary

Voice: Speaks with a cold

Attributes [hide]

Ralf Tatum, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)11 (+0) 13 (+1)15 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Zircon (80 gp). Lapis lazuli (13 gp).


Social Check DCs


Patrick Royal, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is long and brown with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. His blue eyes dart from person to person to random spaces in the air.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He also is a firm believer in the manly ideal.

History: Patrick lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has never given up on his painting dream.

Motivation: He's looking for his big break; and to reunite with his absent father

Ideals: Artistic. Flaws: Emotional, Impulsive. Bonds: Family, Adventurer. Occupation: Guard

Voice: Loud with bravado

Attributes [hide]

Patrick Royal, Male Human Ranger 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)9 (-1) 14 (+2)4 (-3)
Skills Acrobatics +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs

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