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NPC Generator

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Advanced [show]


Hugh Hartford, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear blue clothing when he does not wear armor, and sports empty pouches on his belt. He has a long white beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants nothing more than to rejoin the army; and find a way to reverse the transformation of his brother

Ideals: Disciplined, Artistic, Logical. Flaws: Insane. Bonds: Family, Military. Occupation: Armorer

Voice: Prounounces S like Z

Attributes [hide]

Hugh Hartford, Male Human Commoner 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 17 (+3)9 (-1) 13 (+1)10 (+0)
Skills Insight +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Nicholas Sutherland, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and likes to wear ponchos typically of a light pastel in addition to tight pants. His left hand appears badly burned and disfigured. His chestnut hair is smooth and relatively long. He wears large thick round spectacles.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He misses his home and complains about the freezing weather, even in summer.

History: Nicholas was raised in a hard working conservative environment. Through the years after Nicholas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Nicholas's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: To settle down with his crush; and wants his loneliness to end

Ideals: Passionate. Flaws: Antagonistic. Bonds: Immigrant, Job, Has a crush. Occupation: Locksmith

Voice: Stutters

Attributes [hide]

Nicholas Sutherland, Male Human Sorcerer 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 10 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 8 (-1)9 (-1) 10 (+0)10 (+0)
Skills Medicine +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Bertram Kent, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. His brown hair is knotted and matted. His fierce blue eyes like to dwell on things.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Bertram was born with his father's beautiful face. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Bertram took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and an old rival family wants him found

Ideals: Fighting. Bonds: Attractive, Military, Nature, Family. Occupation: Sage

Voice: Posh accent

Attributes [hide]

Bertram Kent, Male Human Cleric 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 23 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)10 (+0) 10 (+0)9 (-1)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: Just what you see.


Social Check DCs


Wymar Bing, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a robe, a symbol of the four houses of cards around his neck, and a kukri on his belt. His clothes are grease stained in places. He is bald on top and has large black tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to loving parents in a slum to the south. A few years later when the west was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many dire rats want him driven away

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Herbalist

Voice: Complex vocabulary, royal

Attributes [hide]

Wymar Bing, Male Human Warrior 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)15 (+2) 16 (+3)10 (+0)
Skills Perception +6, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Druidic, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 2000 sp.


Social Check DCs


Diggory Colton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a black tunic with violet highlights, and long blue pants that bunch up around his shoes. He has no hair. His violet unseeing eyes seem to look past you.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is an amazing painter.

History: Diggory was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. Brilliant and gifted he never wanted to apply himself. After a long history of fighting, Diggory and his spouse have recently divorced.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Gifted. Flaws: Ugly, Disease, Antagonistic. Bonds: Poor, Adventurer. Occupation: Miller

Voice: Laughs frequently while speaking

Attributes [hide]

Diggory Colton, Male Human Ranger 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)14 (+2) 16 (+3)7 (-2)
Skills Athletics +2, Religion +4
Senses Passive Perception 13
Languages Common, Infernal, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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