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NPC Generator

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Advanced [show]


Manfred Sharps, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a faded coat and loose pants complete with feathered hat. He has a black handlebar mustache and slicked back black hair. He tend to wears goggles to shield his eyes.

Personality: He dislikes all the random violence that takes place in the west. He is able to fit into much smaller and tighter spaces than normal.

History: From birth he was tutored by a cruel and relentless mentor. Brilliant and gifted he never wanted to apply himself. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions.

Ideals: Pacifist, Gifted. Bonds: Immigrant, Mentor, Religious. Occupation: Bricklayer

Voice: Creaky witch voice

Attributes [hide]

Manfred Sharps, Male Human Ranger 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)10 (+0) 13 (+1)10 (+0)
Skills Medicine +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 3000 sp. Amethyst (100 gp). Obsidian (16 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Justin Staurheim, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His red hair is lengthy. His eyes are violet.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invites people to come help in his community garden.

History: He was born at the edge of vast desert. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Bellfounder, but doesn't like to broadcast it.

Motivation: His relatives are trying to arrange a marriage; and expand his business

Ideals: Philantrophist. Flaws: Shy. Bonds: Nature, Job, Family. Occupation: Detective

Voice: Jittery and nervous

Attributes [hide]

Justin Staurheim, Male Human Aristocrat 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 6 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)18 (+4) 15 (+2)10 (+0)
Skills Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Gnome, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Charles Addington, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a black vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his black boots flare out at the collars. He has a very tight haircut. His eyes are likewise blue.

Personality: He is calm most of the time but flees social interaction. He is harsh and unforgiving.

History: Gifted from a young age, Charles studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Ploughman.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Gifted, Athletic. Flaws: Shy, Antagonistic. Bonds: Job. Occupation: Ploughman

Voice: High pitched, excited

Attributes [hide]

Charles Addington, Male Human Rogue 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)12 (+1) 13 (+1)9 (-1)
Skills Religion +4, Stealth +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Atterton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a well pressed and immaculate suit (or dress), he is not a threatening figure. He has shaved his head bald. He has gleaming, smiling hazel eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not believe in violence as a means to an end. He is a dedicated Miller but believes his peers are too gung-ho.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His homeland was ravaged by war and he spent much of his life rebuilding it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Several ex partners dislike his way of doing things and want revenge; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted, Pacifist. Flaws: PTSD. Bonds: Adventurer, Enemies. Occupation: Miller

Voice: Scottish accent

Attributes [hide]

Raymond Atterton, Male Human Warrior 7
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 38 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)14 (+2) 17 (+3)13 (+1)
Skills Acrobatics +2, Athletics +3
Senses Passive Perception 13
Languages Common, Goblin, Elven
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +3

Possessions: 1000 sp. Tourmaline (100 gp). Black star sapphire (1200 gp). Fire opal (1200 gp). Red-brown spinel (100 gp).


Social Check DCs


Gerard Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, and carries daggers. His auburn hair is knotted and matted. He has several tiny emerald earrings on each ear.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is lazy and tries to find solutions quickly.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sculptor arts, while his father instructed him in etiquette, music and courtly manner. He helped his mother out around the business and became quite the natural. He tends to his Sculptor job now, and dutifully fulfills any obligations he has.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting. Flaws: Lazy. Bonds: Attractive, Rich, Job. Occupation: Sculptor

Voice: Spits words with contempt

Attributes [hide]

Gerard Emsworth, Male Human Expert 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 14 (+2)5 (-3)
Skills Arcana +3, Deception -1
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 70 pp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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