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NPC Generator

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Advanced [show]


Gerald Rutland, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fancy brown suit. He has styled his white hair well, parting it to the right. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Aggressive, abrasive, and angry, Gerald embodies much of what other species detest in the Humans. He is a ruthless business man, a trait he acquired from his father.

History: He got into the Fortune-teller business at a young age. Over the years he perfected his riding and shooting skills. He struck the Fortune-teller job and began his own company from there.

Motivation: He seems to be bored by most things; and further expansion of business

Ideals: Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Attractive, Job, Nature. Occupation: Fortune-teller

Voice: Indian accent

Attributes [hide]

Gerald Rutland, Male Human Rogue 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)9 (-1) 9 (-1)7 (-2)
Skills History +2, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Don Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Priest. He carries a battered mace and tarnished quarterstaff as well. He wears his auburn hair up in a very large beehive style do. He wears large thick round spectacles.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Priest and found it very stressful. He became a Priest soon after.

Motivation: He's looking for his big break; and sabotage a competitor

Ideals: Fighting, Optimist, Gifted. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Priest

Voice: Hissing voice

Attributes [hide]

Don Marlowe, Male Human Expert 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)15 (+2) 16 (+3)17 (+3)
Skills Athletics +4, Performance +5
Senses Passive Perception 13
Languages Common, Giant, Celestial
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +5

Possessions: 200 gp.


Social Check DCs


Godfrey Brixton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His moppish black hair is in a traditional bowl cut. He wears large thick round spectacles.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Godfrey was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. He now owns his own business.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Joker. Flaws: PTSD. Bonds: Rich, Job. Occupation: Shoemaker

Voice: Old Prospector

Attributes [hide]

Godfrey Brixton, Male Human Ranger 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)12 (+1) 7 (-2)16 (+3)
Skills Investigation +3, Perception +0
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs


Nicholas Peyton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His chestnut hair is kept up in a ponytail inside a Stetson hat. His fair skin shows little sign of his aristocratic breeding.

Personality: Stoic and calm, he prefers to meditate than take action. Energy wise he seems alert and responsive.

History: Born to a Doctor, his mother struggled to pay the bills. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted from career to career and currently works as a Sailor.

Motivation: He desires power and/or immortality; and balancing his hectic life and new sailor responsibilities is difficult

Ideals: Disciplined, Professionalism. Bonds: Attractive, Poor, Mentor. Occupation: Sailor

Voice: Slow speaker

Attributes [hide]

Nicholas Peyton, Male Human Adept 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)16 (+3) 14 (+2)15 (+2)
Skills Athletics +3, Deception +4
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 200 gp. 1 Healer’s kit. 1 Climber’s kit. 1 Healer’s kit.


Social Check DCs


Anthony Ainsley, Male Human [Permalink]

Personal [hide]

Description: He wears a white tunic with black highlights, and long red pants that bunch up around his shoes. He carries with him a set of daggers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His black hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a small toy that he constantly fidgets with.

History: Born in a small village he learned the ways of the warrior from his father. There was a wharf not far from home where he often wandered off to fish. He has gone from town to town working and never settling down anywhere, but has fallen for a local Adventurer. He hasn't told them the truth, but wants to settle down with them.

Motivation: Human compassion; and he would like to get married and retire

Ideals: Fighting, Athletic. Flaws: Addict, Racist. Bonds: Nature, Has a crush. Occupation: Fisher

Voice: Mousy voice

Attributes [hide]

Anthony Ainsley, Male Human Cleric 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 6 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 6 (-2)15 (+2) 12 (+1)13 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Abyssal, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp.


Social Check DCs

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