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NPC Generator

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Advanced [show]


Trey Wharton, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this eastern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a long white beard with little hanging trinkets. He wears an eyepatch.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is able to fit into much smaller and tighter spaces than normal.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying brother.

Motivation: Wants to work out more often.

Ideals: Athletic, Disciplined, Gifted, Artistic. Flaws: Ugly. Occupation: Fisher

Voice: Prounounces S like Z

Attributes [hide]

Trey Wharton, Male Human Ranger 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)12 (+1) 7 (-2)9 (-1)
Skills Performance +2, Persuasion +2
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 pp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Anselm Sutherland, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of shortbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His black hair is kept up in a ponytail inside a Stetson hat. His fierce gray eyes like to dwell on things.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a small toy that he constantly fidgets with.

History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has been saving his money to try and buy his sister's freedom.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Joker. Flaws: Addict, Insane. Bonds: Family. Occupation: Unemployed

Voice: Uses lots of figures of speech

Attributes [hide]

Anselm Sutherland, Male Human Ranger 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)11 (+0) 6 (-2)15 (+2)
Skills Insight +0, Stealth +5
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 gp. Freshwater pearl (8 gp). Lapis lazuli (8 gp).


Social Check DCs


Lance Barton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. His blonde hair is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He invites people to come help in his community garden.

History: Lance was born the youngest of three triplets. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has since lost track of the people in his past.

Motivation: To unite with his brother.

Ideals: Athletic, Philantrophist, Entrepeneur. Flaws: Selfish. Bonds: Family. Occupation: Carter

Voice: Thin and wheezing

Attributes [hide]

Lance Barton, Male Human Adept 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)14 (+2) 11 (+0)12 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 10
Languages Common, Celestial, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 500 sp.


Social Check DCs


Gerard Nash, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a black vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is always cut to a buzz. His fair skin shows little sign of his aristocratic breeding.

Personality: He speaks before he thinks and is too direct. He is an amazing painter.

History: He was born several months after his mother was called into army service. In his 16th year, his parents were killed by a dire rats raid, leaving Gerard alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world

Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Military, Enemies. Occupation: Masseuse

Voice: Smooth and feminine

Attributes [hide]

Gerard Nash, Male Human Bard 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 10 (+0)11 (+0) 9 (-1)13 (+1)
Skills Acrobatics +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 300 gp.


Social Check DCs


Theodoric Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a brown shirt with thin black vertical stripes and blue pants. With bright blonde hair and a scraggly beard. His fair skin shows little sign of his aristocratic breeding.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Theodoric enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Revenge; and a deep hatred of goblins

Flaws: Selfish, Hedonist. Bonds: Attractive, Religious, Enemies. Occupation: Adventurer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Theodoric Kitchur, Male Human Monk 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)9 (-1) 12 (+1)16 (+3)
Skills Medicine +3, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 25000 sp.


Social Check DCs

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