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Advanced [show]


Conrad Carlyle, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has the majority of his body covered in plate. His red hair, when down, is lengthy. His violet eyes dart from person to person to random spaces in the air.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not believe in violence as a means to an end. He is a dedicated Herbalist but believes his peers are too gung-ho.

History: Born in the east his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Joker, Pacifist, Fighting. Bonds: Poor. Occupation: Herbalist

Voice: Hissing voice

Attributes [hide]

Conrad Carlyle, Male Human Rogue 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)9 (-1) 6 (-2)13 (+1)
Skills Deception +3, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Guy Jacobs, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears many layers of old clothing at all times. His chestnut hair is cut short. His blue unseeing eyes seem to look past you.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is able to fit into much smaller and tighter spaces than normal.

History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, Guy took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying brother.

Motivation: Regain custody of his daughter; and an old rival family wants him found

Ideals: Athletic, Gifted. Flaws: Ugly, Disease. Bonds: Poor, Family. Occupation: Engraver

Voice: Scandinavian accent

Attributes [hide]

Guy Jacobs, Male Human Bard 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 45 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)17 (+3) 16 (+3)13 (+1)
Skills History +6, Stealth +5
Senses Passive Perception 13
Languages Common, Gnoll, Halfling, Terran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 20000 cp. White pearl (50 gp).


Social Check DCs


Dean Shirley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his blonde hair up. His violet eyes dart from person to person.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised in a forest tribe. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. By chance he met his sister recently and the two have been together since.

Motivation: An old rival family wants him found; and he is greedy

Ideals: Entrepeneur, Opinionated. Bonds: Family, Nature, Rich. Occupation: Assassin

Voice: Low rumbling, strings words together

Attributes [hide]

Dean Shirley, Male Human Commoner 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)13 (+1) 9 (-1)14 (+2)
Skills Animal Handling +1, Stealth +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. Jade (90 gp). Golden pearl (90 gp). Malachite (5 gp).


Social Check DCs


Wymar Digby, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His silver hair is braided into rings. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by brigands. Wymar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He has a rivalry with the Church that dominates his actions; and someone believes him a fraud

Flaws: Antagonistic, Forgetful. Bonds: Attractive, Religious, Enemies. Occupation: Jeweler

Voice: Jamaican accent

Attributes [hide]

Wymar Digby, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)14 (+2) 15 (+2)14 (+2)
Skills History +4, Insight +4
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 14000 cp. Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Aldous Clinton, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He keeps his silver hair in a pixie cut. His face is covered beneath a completely black helmet.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in a small village he learned the ways of the warrior from his mother. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Balancing his hectic life and new Engraver responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Impeccable, Fighting. Bonds: Adventurer, Job. Occupation: Engraver

Voice: Can't modulate volume

Attributes [hide]

Aldous Clinton, Male Human Druid 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 9 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)18 (+4) 17 (+3)17 (+3)
Skills Acrobatics +2, Survival +5
Senses Passive Perception 13
Languages Common, Goblin, Aquan, Giant, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 600 gp.


Social Check DCs

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