Rolf Hartford, Male Human [Permalink]
Personal [hide]
Description: This man wears light armors faded through time and improper care. He is muscular with a powerful set of arms. His golden hair has been sun bleached extensively. His face is scarred and worn.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his father and his brother before him, after school he went straight into learning to become a Glassblower. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Glassblower
Voice: Low range voice
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 16 (+3) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Terran, Druidic, Giant
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Breastplate. 1 Half-Plate. 1 Banded mail.
Trey Oakley, Male Human [Permalink]
Personal [hide]
Description: An older man who very much looks the part of a Laborer, he is not a threatening figure. His golden hair is kept up in a ponytail inside a top hat. His face is scarred and worn.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born in a small island village. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Expand his business; and balancing his hectic life and new laborer responsibilities is difficult
Ideals: Impeccable, Justice. Flaws: Ugly. Bonds: Job, Nature. Occupation: Laborer
Voice: Italian accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. 1 Minor magic item.
Gunter Branson, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His tied-back hair is brown. His eyes are likewise gray.
Personality: He is extraordinarily eccentric. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Gunter was raised in a hard working conservative environment. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He's looking for his big break; and several ex partners dislike his way of doing things and want revenge
Flaws: Insane. Bonds: Adventurer, Job, Enemies. Occupation: Seamstress
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 3 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 7 (-2) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4
Possessions: 100 gp. 1 Minor magic item.
Adam Graeme, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears just a violet suit. He has a white handlebar mustache and slicked back white hair. His violet eyes dart from person to person.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Bricklayer mother left him crippled. Due to his spouse's obsession with being a Bricklayer they were divorced and he won custody of their son. He worked as a Locksmith, and he later adopted a second son.
Motivation: Regain custody of his son.
Ideals: Joker. Flaws: Disease. Bonds: Job, Family. Occupation: Locksmith
Voice: German accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 3000 sp.
Shane Sheldon, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears black leather gloves, a black jacket, and tight pants. He wears a wide-brimmed hat to hide his balding. His fierce hazel eyes like to dwell on things.
Personality: He dislikes all the random violence that takes place in the east. He believes the world needs to unite to get rid of gnolls once and for all.
History: Shane lived on a farm with his father, near the main road leading to a nearby town. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Shane was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Ideals: Pacifist. Flaws: Fearful. Bonds: Poor, Enemies, Family. Occupation: Doctor
Voice: Pirate accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 30 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
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