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NPC Generator

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Advanced [show]


Gerald Reid, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of bows on his belt, each one with a topaz on the hilt. His hair is short and white. His violet eyes dart from person to person.

Personality: While he acts the brute, he is far gentler than he would appear. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: From birth he was tutored by a cruel and relentless mentor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting. Flaws: Impulsive, Insane. Bonds: Mentor. Occupation: Crown-heir

Voice: High pitched, excited

Attributes [hide]

Gerald Reid, Male Human Commoner 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)13 (+1) 16 (+3)11 (+0)
Skills Deception +3, Survival +6
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 4000 sp.


Social Check DCs


Randal Snape, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a large pastel jacket. He has moderate length silver hair. His green eyes dart from person to person.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is lazy, self-centered, vain, and jealous.

History: When he was but 5 years old his parents immigrated from the south. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Randal took refuge in the old dungeon and found the beat up bow and armor he uses now. After a long history of fighting, Randal and his spouse have recently divorced.

Motivation: He feels the way he acts is they only way to get by in the world; and to be a bounty hunter again

Ideals: Impeccable. Flaws: Selfish, Antagonistic. Bonds: Immigrant, Job, Nature. Occupation: Cook

Voice: Stutters

Attributes [hide]

Randal Snape, Male Human Ranger 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)14 (+2) 16 (+3)15 (+2)
Skills Deception +4, Religion +4
Senses Passive Perception 13
Languages Common, Sylvan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Richard Weld, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, but even with his fine clothing he looks run-down. He has styled his golden hair well, parting it to the left. His gray unseeing eyes seem to look past you.

Personality: This man loves dancing and to teach people dancing more than just about anything. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He got into the Ploughman business at a young age. He worked as a nervous Ploughman and found it very stressful. Due to his spouse's obsession with being a Carter they were divorced and he won custody of their son. He worked as a Ploughman, and he later adopted a second son.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Artistic. Flaws: Disease. Bonds: Immigrant, Family, Job. Occupation: Ploughman

Voice: Dark and ominous

Attributes [hide]

Richard Weld, Male Human Wizard 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)14 (+2) 16 (+3)10 (+0)
Skills Deception +3, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Ignan, Auran
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 600 gp.


Social Check DCs


Dustin Fidget, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally well dressed albeit a few years behind the times. His blonde hair is lengthy and is close to two feet long. His hazel eyes peer out from beneath his broad violet hat.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has had some formal music training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Attractive. Occupation: Slave Trader

Voice: Sore throat, cough

Attributes [hide]

Dustin Fidget, Male Human Aristocrat 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)16 (+3) 13 (+1)7 (-2)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Gnoll, Undercommon, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 3000 sp. 1 Everburning torch. 4 Tanglefoot bags. 2 Smokesticks.


Social Check DCs


Odo Ramsay, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is typically in his Butcher uniform. His hair is chestnut and very short. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. The war was a terrible time for him, and Odo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised in a desert tribe. When Odo reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Further expansion of business.

Flaws: Depressed, Antagonistic. Bonds: Job, Military, Nature. Occupation: Butcher

Voice: Timid voice

Attributes [hide]

Odo Ramsay, Male Human Druid 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)11 (+0) 15 (+2)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp.


Social Check DCs

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