Adam Rutland, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a weathered and beat up set of banded mail beneath an oversized tan coat. His white hair is braided into rings. His amber eyes are slightly larger than normal.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was raised by priests from a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mason work with an outfit from a few towns over. Mason work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and he has a rivalry with the church that dominates his actions
Flaws: Depressed. Bonds: Job, Religious, Mentor. Occupation: Mason
Voice: Raspy
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 300 gp. Peridot (50 gp).
Adam Everleigh, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his warhammer. He wears a feathered hat to cover his moderate length blonde hair. His eyes are likewise green.
Personality: He has a massive crush on the younger sibling of the Navigator who has hired him part-time. He is a great chef.
History: Gifted from a young age, Adam studied abroad. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has gone from town to town working and never settling down anywhere, but has fallen for a local Jeweler. He hasn't told them the truth, but wants to settle down with them.
Motivation: He wants to get laid.
Ideals: Gifted. Flaws: PTSD. Bonds: Poor, Has a crush. Occupation: Navigator
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Auran, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Reynard Budd, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He has a large tan mantle and cape that has been intricately interwoven into his grey robe. He wears a deerstalker hat to cover his moderate length chestnut hair. His eyes are hazel and he is always smoking a pipe.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Cook for the past few years.
Motivation: He'd like to take his coworkers down a peg; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted. Flaws: Ugly, Emotional. Bonds: Job, Slave. Occupation: Cook
Voice: Switch between two voices
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 39 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 17 (+3) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 11000 sp. 1 Minor magic item.
Gerald Asheton, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. He has wavy black hair. He wears large thick round spectacles.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is afraid of women and trembles around them
History: Born to a poor family in the city he treasured whatever gifts he got. Like his father and his brother before him, after school he went straight into learning to become a Seamstress. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To protect his home; and expand his business
Flaws: Secretive, Shy. Bonds: Poor, Job, Guardian. Occupation: Seamstress
Voice: Boston accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 1 Masterwork manacles. 1 Masterwork manacles. 1 Backpack.
Arnold Alston, Male Human [Permalink]
Personal [hide]
Description: A 5'8" northern man, he wears a fancy tan suit. His chestnut hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not believe in violence as a means to an end. He is a dedicated Architect but believes his peers are too gung-ho.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Optimist, Pacifist. Flaws: Insane, Disease. Bonds: Attractive, Rich. Occupation: Architect
Voice: Can't modulate volume
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 44 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 7 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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