Norman Tickle, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Gardener uniform. He carries with him a set of greataxes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are likewise brown. His teeth are white and perfect.
Personality: This man loves writing and to teach people writing more than just about anything. He is obsessed with his god.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was an apprentice working in his mother's forge. He struck the Gardener job and began his own company from there.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Fighting, Artistic. Bonds: Job, Attractive, Religious. Occupation: Gardener
Voice: Boston accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +5
Possessions: Sard (30 gp). Smoky quartz (30 gp). Citrine (30 gp). 1 Minor magic item.
Guy Charlton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has styled his silver hair well, parting it to the right. He wears an eyepatch.
Personality: Guy wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Many dire rats want him driven away; and meet up once more with his childhood friend
Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Adventurer, Religious, Enemies. Occupation: Animal Trainer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 39 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Gnoll, Terran
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 3 | 3 | 2 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
John Harrington, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears suspenders and violet workpants. His shirt is blue, and he wears a heavy violet leather apron most of the time. His hair is long and silver with streaks of chestnut, and is pulled back with small violet clips. His beard is chestnut, braided, and well cared for. His brown eyes are slightly larger than normal.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born to a poor family in the city he treasured whatever gifts he got. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hasn't been sleeping well lately.
Motivation: Money/treasure.
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Immigrant, Poor, Military. Occupation: Scribe
Voice: Italian accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Aquamarine (400 gp). Citrine (50 gp). 1 Magnifying glass. 1 Masterwork Artisan’s tools. 1 Average lock.
Manfred Kensley, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is dressed in an above average manner. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He invites people to come help in his community garden.
History: He got into the Cartwright business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job.
Ideals: Athletic, Fighting, Philantrophist. Bonds: Attractive, Job. Occupation: Cartwright
Voice: French accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 8 (-1) | 9 (-1) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +5
Possessions: 100 gp. Blue quartz (14 gp). 1 Breastplate. 1 Breastplate. 1 Buckler.
Trey Bing, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a grey tunic with white highlights, and long black pants that bunch up around his shoes. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. His green eyes dart from person to person.
Personality: Overbrimming with self-confidence, Trey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He pushes his goals aggressively. He is also a coward if confronted.
History: The child of northern immigrants he idolized his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He inherited the family business which he has now maintained for 9 years.
Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job
Ideals: Impeccable, Entrepeneur. Flaws: Fearful. Bonds: Immigrant, Job, Adventurer. Occupation: Animal Trainer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 18 (+4) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Infernal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 500 gp.
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