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NPC Generator

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Advanced [show]


Bertram Hornsby, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears long strands of amethyst and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His long black hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born several months after his father was called into army service. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic. Bonds: Rich, Enemies, Military. Occupation: Slave Trader

Voice: Prounounces S like Z

Attributes [hide]

Bertram Hornsby, Male Human Expert 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)8 (-1) 15 (+2)12 (+1)
Skills Medicine +5, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: Brass mug with jade inlays (400 gp).


Social Check DCs


Diggory Camden, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He is bald on top and has large auburn tufts of hair around his ears. He has several tiny jet earrings on each ear.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: The child of a Server, who enjoyed hunting, Diggory was taken on many hunting expeditions. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure

Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Slave, Nature. Occupation: Fortune-teller

Voice: Low rumbling, strings words together

Attributes [hide]

Diggory Camden, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)10 (+0) 8 (-1)17 (+3)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5

Possessions: Just what you see.


Social Check DCs


Peter Blythe, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He wears a fancy green suit. His long white hair is drawn into a two foot long braid. He has green eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born blind and as such lacked many opportunities for work. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to raise his children well; and he's repulsed by the pc

Ideals: Disciplined. Flaws: Antagonistic, Disease. Bonds: Attractive, Rich, Family. Occupation: Bather

Voice: Rhymes sentences (sorry)

Attributes [hide]

Peter Blythe, Male Human Monk 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)7 (-2) 8 (-1)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Golden yellow topaz (500 gp). Banded agate (9 gp). Moss agate (9 gp). 1 Minor magic item.


Social Check DCs


John Shipley, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. He is bald on top and has large golden tufts of hair around his ears. His eyes, though not visible through his cowl, are brown.

Personality: Confrontational and typically high on some drug or another. A true patriot, John would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised in a white middle class family as the only child. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother; and to end his boredom

Flaws: Ugly, Addict, Mundane. Bonds: Poor, Military, Family. Occupation: Layabout

Voice: Speaks like tongue is numb

Attributes [hide]

John Shipley, Male Human Wizard 8
Medium (5'7") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 30 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)13 (+1) 15 (+2)15 (+2)
Skills Animal Handling +5, Performance +5
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Mitchell, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his chestnut hair up. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He invites people to come help in his community garden.

History: Gerald was raised in a hard working conservative environment. A few years later when the north was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: Money/treasure; and to be a cook again

Ideals: Philantrophist. Bonds: Attractive, Job, Immigrant, Rich. Occupation: Unemployed

Voice: Prounounces S like Z

Attributes [hide]

Gerald Mitchell, Male Human Bard 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)16 (+3) 15 (+2)14 (+2)
Skills History +5, Survival +4
Senses Passive Perception 12
Languages Common, Goblin, Giant, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 20 pp. Red garnet (40 gp). Hematite (9 gp). 1 Bullseye lantern. 1 Magnifying glass. 1 Masterwork Musical instrument.


Social Check DCs

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