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Advanced [show]


Theodoric England, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a long auburn beard with little hanging trinkets. His eyes are hazel.

Personality: Theodoric hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: His mother raised him in a mountain cabin. He has had some formal poetry training, and achieved minor success. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Doesn't want to be a Fisher and was forced into it by his family.

Ideals: Artistic, Entrepeneur. Bonds: Rich, Family, Nature. Occupation: Fisher

Voice: Speaks like tongue is numb

Attributes [hide]

Theodoric England, Male Human Rogue 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)17 (+3) 13 (+1)7 (-2)
Skills Animal Handling +4, Investigation +6
Senses Passive Perception 11
Languages Common, Elven, Aquan, Terran
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 2000 sp. Chalcedony (30 gp). Tiger eye turquoise (15 gp). Banded agate (15 gp). Onyx (30 gp).


Social Check DCs


Roger Garfield, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a long, brown cloak. He has brown hair. He wears a mask on his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Fortune-teller, but he got bored and became a Mayor. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Professionalism. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Mayor

Voice: Spits and sputters

Attributes [hide]

Roger Garfield, Male Human Adept 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 15 (+2)5 (-3)
Skills Nature +3, Persuasion -1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 2900 sp.


Social Check DCs


Norman Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears a brown feathered hat and brown clothes. He has a hunchback. His hair is greying and his face has many wrinkles. This blue eyed southerner is not easily forgotten.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He uses divination through singing.

History: His father raised him in a mountain cabin. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was granted martial powers by his dying sister.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature, Family, Rich. Occupation: Layabout

Voice: Ums and uhs a lot

Attributes [hide]

Norman Cromwell, Male Human Rogue 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 14 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)12 (+1) 11 (+0)16 (+3)
Skills Acrobatics +6, Arcana +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +4

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Barber uniform, and carries whips. He has a very tight haircut. He has a dull look in his hazel eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born into a rich family. He was an apprentice working in his father's forge. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: Sabotage a competitor; and a need for knowledge about a nearby landmark

Ideals: Fighting, Opinionated. Bonds: Job, Adventurer, Rich. Occupation: Barber

Voice: Voice breaks

Attributes [hide]

Kyle Eastoft, Male Human Aristocrat 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)15 (+2) 4 (-3)7 (-2)
Skills Acrobatics +2, Intimidation +1
Senses Passive Perception 7
Languages Common, Giant, Orc
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 700 gp.


Social Check DCs


Lance Soames, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His hair is red and curly. His gray eyes are passionate and lively.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His mother raised him in a mountain cabin. His first spouse was a Miner, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.

Motivation: To protect his home; and an old rival family wants him found

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Nature, Family, Guardian. Occupation: Bellfounder

Voice: Jamaican accent

Attributes [hide]

Lance Soames, Male Human Adept 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)14 (+2) 17 (+3)15 (+2)
Skills Nature +4
Senses Passive Perception 13
Languages Common, Druidic, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 900 sp.


Social Check DCs

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