Thomas Soames, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His chestnut hair is cut jaggedly and amateurishly. He wears a mask on his face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He would rather hide behind his crafts than deal with other people.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved from fad to fad and when he turned 15 he discovered painting. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Artistic, Gifted. Flaws: Terse, Shy. Bonds: Attractive. Occupation: Farmer
Voice: Australian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 16 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Auran, Druidic
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 700 gp. Obsidian (6 gp). Blue quartz (6 gp).
Miles Ramsey, Male Human [Permalink]
Personal [hide]
Description: He wears black trousers with tan and white striped suspenders. He wears various colorful collared shirts. His skin is fair and his fingers are delicate and long. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His half smiles and blue eyes are beguiling and draw you in.
Personality: Cocky and sure of himself, he believes he is the best Junk Dealer born in the past three hundred years. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born in the north, but his parents moved at a very young age to the west. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and further expansion of business
Flaws: Impulsive. Bonds: Attractive, Job, Immigrant, Religious. Occupation: Junk Dealer
Voice: Relaxed voice
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Auran, Abyssal, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
Possessions: 2300 sp.
Wymar Hayley, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of luck around his neck, and a halberd on his belt. He carries with him a set of halberds on his belt, each one with a amber on the hilt. He sports a flattop hair cut. His eyes are amber and beady.
Personality: He acts crazy and hedonistic. He is obsessed with his god.
History: He was born to loving parents in a slum to the west. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions
Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Religious, Poor. Occupation: Bellfounder
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 31 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 90 pp. Gold dragon comb with red garnet eye (800 gp). Large well-done wool tapestry (200 gp). Gold and topaz bottle stopper cork (800 gp).
Lewis Reid, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants to raise his children well; and he is greedy
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Family, Rich. Occupation: Barkeep
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 13 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 6 (-2) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Lance Nash, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He keeps his brown hair in a pixie cut. He wears a mask on his face.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Lance has worked very hard to control his curse. He now spends his time doing works of charity.
Motivation: To protect his home.
Ideals: Philantrophist. Flaws: Emotional, Disease, Insomniac. Bonds: Attractive. Occupation: Mortician
Voice: Italian accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 29 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 5 (-3) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4
Possessions: 1 Minor magic item.
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