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Advanced [show]


Henry Dayton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He wears his hair in dreadlocks. He is baby faced.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Henry was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to raise his children well

Ideals: Fighting, Impeccable. Flaws: Shy. Bonds: Attractive, Family, Poor. Occupation: Blacksmith

Voice: Excited and jittery

Attributes [hide]

Henry Dayton, Male Human Cleric 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)9 (-1) 15 (+2)13 (+1)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: Just what you see.


Social Check DCs


Drogo Fidget, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in an above average manner. He has a auburn handlebar mustache and slicked back auburn hair. His blue eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a Dilettante, his mother struggled to pay the bills. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying brother.

Motivation: Nothing but the best is good enough for him.

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Map Maker

Voice: Indian accent

Attributes [hide]

Drogo Fidget, Male Human Druid 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)11 (+0) 17 (+3)10 (+0)
Skills Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 6000 cp.


Social Check DCs


Richard Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears skinny pants and wears a black and green robe with the hood down. He has a white handlebar mustache and slicked back white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a plains tribe. His first spouse was a Banker, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Banker they were divorced and he won custody of their son. He worked as a Glassblower, and he later adopted a second son.

Motivation: He wants to get laid; and doesn't want to be a glassblower and was forced into it by his family

Flaws: Shy. Bonds: Religious, Nature, Family, Has a crush. Occupation: Glassblower

Voice: Scratchy, weak

Attributes [hide]

Richard Tewksbury, Male Human Warrior 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 71 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)14 (+2) 9 (-1)9 (-1)
Skills Athletics +4, Nature +5
Senses Passive Perception 9
Languages Common, Giant, Auran
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +5

Possessions: 1000 gp. Moss agate (6 gp). Violet garnet (700 gp). Blue sapphire (500 gp).


Social Check DCs


Norman Hadleigh, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear grey clothing when he does not wear armor and is in decent physical shape. With a patchy chestnut beard and wild chestnut hair. His eyes, though not visible through his cowl, are hazel.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Norman grew up listening to his father's many stories. Norman abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Since then, he has sought to make the best of life.

Motivation: To get a good night's sleep; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Joker, Optimist. Flaws: Insomniac. Bonds: Adventurer. Occupation: Priest

Voice: Spits and sputters

Attributes [hide]

Norman Hadleigh, Male Human Ranger 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)13 (+1) 14 (+2)17 (+3)
Skills Athletics +6, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 400 gp.


Social Check DCs


Alex Trollope, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is generally well dressed albeit a few years behind the times. He wears a deerstalker hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also has developed a complete distrust of the Map Maker profession.

History: Born in the north his family was never financially stable. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has worked as a Mayor like his father before him.

Motivation: Wants to open a new tavern.

Flaws: Shy. Bonds: Attractive, Job, Poor. Occupation: Mayor

Voice: Speaks with lips pursed

Attributes [hide]

Alex Trollope, Male Human Aristocrat 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)11 (+0) 10 (+0)11 (+0)
Skills Persuasion +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Brass mug with jade inlays (200 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). Brass mug with jade inlays (200 gp). 1 Banded mail.


Social Check DCs

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