Gilbert Wesley, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is typically in his Sailor uniform. His head has been shaved. He has several tiny amethyst earrings on each ear.
Personality: He has always had a great fascination with Human culture. Flattery will make him almost putty in your hands.
History: He was born a particularly ugly child, much to the horror of his parents. He has chosen to use the inheritance that was left to him frivolously. He has set out to sabotage the competition.
Motivation: To be a Bowyer again.
Flaws: Ugly, Racist, Selfish. Bonds: Job, Rich. Occupation: Sailor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 200 gp.
Geoffrey Ansley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears brown painted combat armor at almost all times. His hair is long and brown with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. His face is covered beneath a completely black helmet.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a bit of a xeno-phobe, disliking non-Humans.
History: Born in the south his family was never financially stable. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying brother.
Motivation: Human compassion.
Ideals: Joker, Gifted. Flaws: Racist. Bonds: Poor. Occupation: Sailor
Voice: Rolls R's
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 22 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 7 (-2) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Goblin, Sylvan, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 8000 sp. Moss agate (5 gp).
Gilbert Marleigh, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears dark leathers with embroidery. He is tall, broad shouldered and powerfully built. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He got into the Fletcher business at a young age. His childhood dream was to be a Bookbinder, but he was a colossal failure. He now owns his own business.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Flaws: Shy. Bonds: Slave, Job, Adventurer. Occupation: Fletcher
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 18 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 9 (-1) | 10 (+0) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +3
Possessions: 500 gp. Hematite (6 gp).
William Quinton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears professional attire. His golden hair is cut jaggedly and amateurishly. His eyes are green and catlike.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He ran away from his former home and has been making his living as a Engraver for the past few years.
Motivation: To protect his home; and to clean up the streets
Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Job, Guardian. Occupation: Engraver
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 300 gp.
Gomory Everly, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Barrister. He has a moderate pudge and is not very fit. His hair is cut close to his head. His ears are large.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Barrister hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a barrister and was forced into it by his family
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant, Family. Occupation: Barrister
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Chain shirt. 1 Darkwood Buckler. 1 Darkwood Shield. 1 Half-Plate.
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