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Advanced [show]


Godfrey Beitz, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has no hair. His eyes are a pleasant green.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Architect arts, while his father instructed him in etiquette, music and courtly manner. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now mingles about in high society.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Mentor, Rich, Religious. Occupation: Architect

Voice: Sighs a lot, exhausted

Attributes [hide]

Godfrey Beitz, Male Human Warrior 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 6 (-2)12 (+1) 11 (+0)8 (-1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


John Colton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair is thinning but still full. His violet unseeing eyes seem to look past you.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He always tries to repair and not replace. It was this mentality that drove him into the Herbalist business.

History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him

Ideals: Fighting, Athletic, Impeccable, Persistence. Flaws: Disease. Occupation: Herbalist

Voice: Sensual and smooth

Attributes [hide]

John Colton, Male Human Bard 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)9 (-1) 14 (+2)13 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Breastplate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Heward Barton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing colorful clothing, dressed as a Ruler. His white hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a habit of throwing himself into exceedingly dangerous situations.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His druidic abilities were realized during a raid on his village. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to find somewhere to settle down

Ideals: Optimist, Gifted. Flaws: Ugly, Impulsive, Mundane. Bonds: Debt. Occupation: Ruler

Voice: Speaks with lips pursed

Attributes [hide]

Heward Barton, Male Human Sorcerer 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 9 (-1)8 (-1) 11 (+0)12 (+1)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 pp.


Social Check DCs


Gerard Wedgwood, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a weathered and beat up set of banded mail beneath an oversized pastel coat. With a patchy chestnut beard and wild chestnut hair. His hazel eyes dart from person to person.

Personality: Gerard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is lazy, self-centered, vain, and jealous.

History: When he was but 7 years old his parents immigrated from the north. He moved from fad to fad and when he turned 15 he discovered dancing. He has never given up on his dancing dream.

Motivation: Wants to work out more often.

Ideals: Artistic. Flaws: Selfish. Bonds: Attractive, Immigrant. Occupation: Beggar

Voice: Farmer accent

Attributes [hide]

Gerard Wedgwood, Male Human Warlock 8
Medium (5'2") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 39 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)13 (+1) 16 (+3)9 (-1)
Skills Investigation +4, Stealth +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 900 gp. Moonstone (80 gp). Black pearl (1400 gp). Chrysoprase (80 gp). Smoky quartz (80 gp). Black star sapphire (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Wallace, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'0" and wears dark leathers with embroidery. His hair is long and auburn with streaks of silver, and is pulled back with small violet clips. His beard is silver, braided, and well cared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is fixated on the number 68. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Kyle was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's looking for his big break; and he is not mentally stable, and does not behave rationally

Ideals: Optimist, Entrepeneur. Flaws: Insane. Bonds: Poor, Adventurer. Occupation: Mason

Voice: Dutch accent

Attributes [hide]

Kyle Wallace, Male Human Wizard 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 17 (+3)15 (+2) 10 (+0)13 (+1)
Skills Deception +4, Investigation +5
Senses Passive Perception 10
Languages Common, Goblin, Aquan
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 300 gp.


Social Check DCs

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