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Advanced [show]


Thomas Chatham, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a card on it. His brown hair has been sun bleached extensively. He has brown eyes and a brown hat with a green feather.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was a soldier and died while he was still young. Thomas was left his mother's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's in love; and regain custody of his son

Flaws: Antagonistic, Mundane. Bonds: Family, Military, Has a crush. Occupation: Fortune-teller

Voice: Sleepy voice

Attributes [hide]

Thomas Chatham, Male Human Barbarian 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)12 (+1) 10 (+0)14 (+2)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Star rose quartz (50 gp).


Social Check DCs


Hunter Brixton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is generally shirtless and showing off his tattooed chest. His white hair, when down, is lengthy. He has several tiny emerald earrings on each ear.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: The child of southern immigrants he idolized his mother. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has built up a small fortune and can afford his own way.

Motivation: To protect his home; and he is greedy

Ideals: Philantrophist, Entrepeneur. Flaws: Forgetful. Bonds: Rich, Immigrant, Guardian. Occupation: Courier

Voice: Speaks in third person

Attributes [hide]

Hunter Brixton, Male Human Commoner 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)9 (-1) 8 (-1)15 (+2)
Skills Arcana +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Roland Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has no hair. His fierce hazel eyes like to dwell on things.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born into a rich family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He ran away from his former home and has been making his living as a Animal Trainer for the past few years.

Motivation: He's in love; and balancing his hectic life and new animal trainer responsibilities is difficult

Ideals: Joker. Flaws: Ugly, PTSD. Bonds: Job, Rich, Has a crush. Occupation: Animal Trainer

Voice: Speaks with squeezed throat

Attributes [hide]

Roland Barclay, Male Human Warlock 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)9 (-1) 9 (-1)7 (-2)
Skills Intimidation +0, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Charles Yardley, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. He wears his chestnut hair up. He has a dull look in his amber eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with his god.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His necromantic abilities were realized during a raid on his village. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants nothing more than to rejoin the army; and his religion dominates his actions

Ideals: Entrepeneur, Disciplined, Gifted. Bonds: Religious, Military. Occupation: Apothecary

Voice: Old thin voice

Attributes [hide]

Charles Yardley, Male Human Warlock 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Insight +3, Performance +3
Senses Passive Perception 11
Languages Common, Gnoll, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 300 gp. Chrysoberyl (140 gp). Malachite (15 gp). 4 Smokesticks.


Social Check DCs


Hugh Dumph, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears just a tan suit. His silver hair is heavily combed to the right. His blue eyes are slightly larger than normal.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a Armorer, his mother struggled to pay the bills. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Hugh took refuge in the ruined castle and found the beat up club and armor he uses now. He now spends his time doing works of charity.

Motivation: An old rival family wants him found; and to reunite with his absent mother

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Nature, Poor, Family. Occupation: Knight

Voice: Sighs a lot, exhausted

Attributes [hide]

Hugh Dumph, Male Human Commoner 7
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)13 (+1) 14 (+2)14 (+2)
Skills Persuasion +5, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +0

Possessions: 40000 cp.


Social Check DCs

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