Manfred Anderton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His chestnut hair is styled in orderly dreadlocks. His skin is flawless and his violet eyes scan people very quickly.
Personality: While he acts the brute, he is far gentler than he would appear. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: His father raised him in a mountain cabin. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Retire the richest man in the south.
Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Servant
Voice: Russian accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 400 gp. 1 Darkwood Buckler. 1 Breastplate. 1 Chain shirt.
Bertram Wilberforce, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears white painted combat armor at almost all times. His hair is short and silver. His face is covered beneath a completely black helmet.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Gifted from a young age, Bertram studied abroad. Brilliant and gifted he never wanted to apply himself. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Joker, Gifted. Flaws: Insane. Bonds: Religious. Occupation: Merchant
Voice: Slow speaker
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 25 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 7 (-2) | 17 (+3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Dwarven, Undercommon, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Gerard Palomarez, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a green collared shirt and tan pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His hair is auburn, silky, and of moderate length. His face is covered beneath a completely black helmet.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He always tries to repair and not replace. It was this mentality that drove him into the Hunter business.
History: Gerard was born with his father's beautiful face. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. By chance he met his sister recently and the two have been together since.
Motivation: Regain custody of his son; and to unite with his sister
Ideals: Persistence. Bonds: Attractive, Family. Occupation: Hunter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Ignan, Undercommon, Gnome
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. 1 Minor magic item.
Peter Camden, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a blue vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair has been sun bleached extensively. His amber eyes have a joyful gleam in them most of the time.
Personality: Abrasive and pushy, he has a hard time making friends. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: The child of western immigrants he idolized his mother. His parents enrolled him in a Warrior school at a young age so that he could practice his martial talents. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Doesn't want to be a Blacksmith and was forced into it by his family; and marry his sister to traveling adventurers
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Family, Immigrant. Occupation: Blacksmith
Voice: Sensual and smooth
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 9 (-1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +6
Possessions: 100 gp. Golden yellow topaz (300 gp).
Gerard Tyndall, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He tends to wear a large green jacket. His white hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He got into the Doctor business at a young age. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality; and expand his business
Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Mentor, Job, Adventurer. Occupation: Doctor
Voice: Breathy voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 4 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 1200 sp. Smoky quartz (30 gp). Citrine (30 gp).
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