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NPC Generator

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Advanced [show]


Kody Hampton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears light armors faded through time and improper care. His auburn hair is cut short with large spiked bangs in the front. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is skeptical of what others tell him and is slow to trust.

History: Born to a Stableman, his father struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Hunter. He has worked as a Hunter like his father before him.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Shy. Bonds: Job, Poor. Occupation: Hunter

Voice: Hard of hearing, loud

Attributes [hide]

Kody Hampton, Male Human Rogue 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)10 (+0) 15 (+2)12 (+1)
Skills Deception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Gold dragon comb with red garnet eye (900 gp). 1 Backpack. 1 Silk rope.


Social Check DCs


Anthony Deighton, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears suspenders and black workpants. His shirt is blue, and he wears a heavy black leather apron most of the time. His long black hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: Anthony speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He enjoys reading and quiet.

History: He was born several months after his mother was called into army service. He helped his mother out around the business and became quite the natural. He has achieved small success as a Locksmith.

Motivation: Wants to open a new tavern; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Military, Job. Occupation: Locksmith

Voice: Gruff and masculine

Attributes [hide]

Anthony Deighton, Male Human Rogue 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)9 (-1) 14 (+2)15 (+2)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 2500 sp. Embroidered silk and velvet mantle with numerous moonstones (500 gp). 1 Half-Plate.


Social Check DCs


Arnold Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has dyed his greying silver hair a little too much giving a sharp silver color. His fair skin shows little sign of his aristocratic breeding.

Personality: Arnold is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is skeptical of what others tell him and is slow to trust.

History: A powerful slaver made him what he is. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Extrovert. Flaws: Shy. Bonds: Attractive, Mentor, Military. Occupation: Herbalist

Voice: Sighs a lot, exhausted

Attributes [hide]

Arnold Brandon, Male Human Druid 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)12 (+1) 12 (+1)8 (-1)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp.


Social Check DCs


Bernard Shelley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a grey costume with the symbols of his god on his torso. His hair is cut close to his head. His face is scarred and worn.

Personality: Bernard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. A true patriot, Bernard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a Hunter, his father struggled to pay the bills. His parents enrolled him in a Sorcerer school at a young age so that he could practice his divine talents. He was granted divine powers by his dying sister.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Military, Poor. Occupation: Priest

Voice: Italian accent

Attributes [hide]

Bernard Shelley, Male Human Sorcerer 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)15 (+2) 11 (+0)14 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 30 pp.


Social Check DCs


Hubert Staurheim, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a fancy blue suit, and a wedding ring on his left hand. His long black hair is drawn into a two foot long braid. His amber eyes are slightly larger than normal.

Personality: He is almost excessively polite to everyone, even when angry. He always tries to repair and not replace. It was this mentality that drove him into the Fisher business.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His father was a mechanic, and taught him how to fix just about anything. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Hubert never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, In love, Religious, Enemies. Occupation: Fisher

Voice: High pitched and raspy

Attributes [hide]

Hubert Staurheim, Male Human Sorcerer 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)9 (-1) 14 (+2)12 (+1)
Skills Insight +4, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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