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NPC Generator

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Advanced [show]


Anselm Kimberley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft white waves gently in the breeze. His hair is auburn and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invites people to come help in his community garden.

History: He was born the only child of a wealthy merchant. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Retire the richest man in the south.

Ideals: Philantrophist, Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Rich. Occupation: Map Maker

Voice: Rolls R's

Attributes [hide]

Anselm Kimberley, Male Human Adept 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)13 (+1) 15 (+2)12 (+1)
Skills Insight +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 400 gp.


Social Check DCs


Raymond Lindsay, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a blue vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his blue boots flare out at the collars, he is not a threatening figure. His silver hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His first spouse was a Mayor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found

Flaws: Insane, Shy, Disease, Insomniac. Bonds: Family. Occupation: Detective

Voice: Irish accent

Attributes [hide]

Raymond Lindsay, Male Human Monk 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)13 (+1) 13 (+1)15 (+2)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Norman Dalton, Male Human [Permalink]

Personal [hide]

Description: He wears grey trousers with pastel and green striped suspenders. He wears various colorful collared shirts. He is portly but not overly obese. He has white hair. His blue eyes dart from person to person to random spaces in the air.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Norman took refuge in the large cave and found the beat up bow and armor he uses now. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting. Flaws: Antagonistic, Disease, Insomniac. Bonds: Nature. Occupation: Servant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Norman Dalton, Male Human Adept 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)12 (+1) 14 (+2)12 (+1)
Skills Athletics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 1400 sp. 4 Holy water.


Social Check DCs


Ernest Read, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He wears grey painted combat armor at almost all times. He keeps his golden hair in a pixie cut. His eyes are likewise gray. His teeth are white and perfect.

Personality: Ernest speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Butcher like his father before him.

Motivation: Balancing his hectic life and new Butcher responsibilities is difficult; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Job. Occupation: Butcher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ernest Read, Male Human Expert 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Medicine +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Thomas Bradley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears many layers of old clothing at all times, marred by chocolates. His auburn hair is drawn into a tight pony tail with a dagger scrunchie. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A skeptical and narcissistic man, Thomas's first love is himself. His second love is also himself. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the east to a Bounty Hunter, Thomas learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 13 years.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Impeccable, Artistic. Flaws: Ugly, Addict. Bonds: Poor, Job. Occupation: Bounty Hunter

Voice: Jamaican accent

Attributes [hide]

Thomas Bradley, Male Human Paladin 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)14 (+2) 16 (+3)12 (+1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common, Gnoll, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Rhodochrosite (12 gp). Lapis lazuli (12 gp). Red garnet (110 gp). Deep green spinel (110 gp). 1 Minor magic item.


Social Check DCs

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