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NPC Generator

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Advanced [show]


Chad Harlan, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is dressed in earthy colors with a black and white handkerchief worn on his left side. His black hair is unkempt and raggedy. His eyes are likewise hazel.

Personality: He acts crazy and hedonistic. He is able to make almost anything out of random pieces of junk.

History: Born to a pair of adventurers, Chad grew up listening to his father's many stories. Brilliant and gifted he never wanted to apply himself. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Poor, Adventurer. Occupation: Spy

Voice: Hard of hearing, loud

Attributes [hide]

Chad Harlan, Male Human Ranger 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)13 (+1) 13 (+1)11 (+0)
Skills History +3, Perception +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 700 sp.


Social Check DCs


Gerald Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a green collared shirt and black pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His hair, while still mostly brown, has prominent grey streaks. His eyes are likewise green.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is used to getting what he wants. In part because he is a meticulous planner.

History: He got into the Tailor business at a young age. As a young adult he joined a group advocating for an improvement in Human conditions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To be a Bather again; and further expansion of business

Ideals: Professionalism. Flaws: Antagonistic, Racist. Bonds: Job. Occupation: Tailor

Voice: Loud with bravado

Attributes [hide]

Gerald Hayhurst, Male Human Paladin 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 6 (-2)15 (+2) 10 (+0)16 (+3)
Skills Athletics +1, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp.


Social Check DCs


Shane Ogden, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears bulky yellow painted plate armor. He keeps his brown hair in a flapper bob. He wears large thick round spectacles.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is obsessed with a lost civilization.

History: He got into the Hunter business at a young age. A few years later when the south was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Flaws: Insane. Bonds: Enemies, Adventurer, Job, Immigrant. Occupation: Hunter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Shane Ogden, Male Human Warlock 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)12 (+1) 18 (+4)11 (+0)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 300 gp. Alexandrite (400 gp). Hematite (13 gp). Brown-green garnet (140 gp). Obsidian (13 gp).


Social Check DCs


Rolf Northcott, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He is physically well-built. He has done his best to style his white hair to look like a famous performer. He has a dull look in his blue eyes.

Personality: He is happy with his job as a Mayor. He turns his eye from what people do, preferring to live and let live. He is a ruthless business man, a trait he acquired from his mother.

History: He was born several months after his mother was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He has dedicated himself to building a better trade route.

Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and he has passion for adventuring and risk

Ideals: Entrepeneur. Bonds: Attractive, Job, Military, Adventurer. Occupation: Mayor

Voice: pre-pubescent

Attributes [hide]

Rolf Northcott, Male Human Monk 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)12 (+1) 16 (+3)15 (+2)
Skills Animal Handling +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2600 sp. 1 Everburning torch. 1 Everburning torch. 3 Alchemist’s fire.


Social Check DCs


Heward Garrick, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner. He has a penchant for wearing a ring with an oversized jet on his left hand. He has dyed his greying silver hair a little too much giving a sharp silver color. His hazel eyes dart from person to person.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Heward hails from a village terrorized by goblins. Through the years after Heward was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Heward's father didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A deep hatred of goblins; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Attractive, Rich, Enemies, Mentor. Occupation: Ploughman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Heward Garrick, Male Human Aristocrat 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)11 (+0) 7 (-2)15 (+2)
Skills Arcana +3, Persuasion +5
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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