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Advanced [show]


Theodoric Alby, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is renowned for his bright green suits and hats, and is pretty ugly. He sports a long silver beard, and similarly colored long hair. His amber eyes have a joyful gleam in them most of the time.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Theodoric lived on a farm with his mother, near the main road leading to a nearby town. He worked as a nervous Stylist and found it very stressful. He then took over the family business and is one of the better Stylist for hire.

Motivation: Expand his business.

Ideals: Opinionated, Philantrophist. Flaws: Ugly. Bonds: Family, Job. Occupation: Stylist

Voice: Jittery and nervous

Attributes [hide]

Theodoric Alby, Male Human Monk 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)15 (+2) 14 (+2)12 (+1)
Skills Arcana +5, Investigation +5
Senses Passive Perception 12
Languages Common, Abyssal, Ignan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 200 gp. Silver comb with moonstones (100 gp). 1 Superior lock. 1 Silk rope.


Social Check DCs


Tim Rayden, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His face is covered beneath a completely black helmet.

Personality: Overbrimming with self-confidence, Tim isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He pushes his goals aggressively. He is also a coward if confronted.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Impeccable, Artistic. Flaws: Ugly, Fearful. Occupation: Tanner

Voice: Switch between two voices

Attributes [hide]

Tim Rayden, Male Human Warrior 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)11 (+0) 10 (+0)7 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 25000 sp. 3 Smokesticks. 3 Smokesticks. 2 Acid flasks.


Social Check DCs


Tim Hartford, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear flannel. He has black hair. He wears round tiny glasses practically rammed into his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Tim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He's looking for his big break; and he wants revenge against gnolls

Ideals: Entrepeneur. Bonds: Nature, Rich, Enemies, Adventurer. Occupation: Sellsword

Voice: Irish accent

Attributes [hide]

Tim Hartford, Male Human Bard 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)14 (+2) 8 (-1)17 (+3)
Skills History +5
Senses Passive Perception 9
Languages Common, Goblin, Orc
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 600 gp.


Social Check DCs


Thomas Barclay, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tan vest and prefers blue and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his hair in dreadlocks. He has a tattooed face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the south; and a deep hatred of dire rats

Ideals: Passionate, Joker. Flaws: Ugly. Bonds: Poor. Occupation: Assassin

Voice: Sounds elderly

Attributes [hide]

Thomas Barclay, Male Human Rogue 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)12 (+1) 9 (-1)15 (+2)
Skills Perception +1, Stealth +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Anselm Staurheim, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears rags and sports a simple walking cane, and is pretty ugly. His white hair is singed and shortened. He wears large thick round spectacles.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He always tries to repair and not replace. It was this mentality that drove him into the Dyer business.

History: He was born to loving parents in a slum to the south. Anselm liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to raise his children well

Ideals: Passionate, Persistence, Fighting. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Dyer

Voice: Soothing and warm

Attributes [hide]

Anselm Staurheim, Male Human Monk 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)9 (-1) 15 (+2)15 (+2)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs

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