Gomory Palomarez, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His head has been shaved. He wears large thick round spectacles.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was a soldier and died while he was still young. Gomory was left his mother's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army; and he seems to be bored by most things
Flaws: Ugly, Shy, Mundane. Bonds: Military. Occupation: Animal Trainer
Voice: Australian accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Draconic, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 1700 sp.
Lewis Mitchell, Male Human [Permalink]
Personal [hide]
Description: A 5'0" eastern man, he wears a red armored body suit, with a simple grey line shooting up and back down. His hair is red and very short. He has gleaming, smiling hazel eyes.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He invites people to come help in his community garden.
History: He was born in the east, but his parents moved at a very young age to the south. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: A strong sense of loyalty to Human people; and revenge
Ideals: Philantrophist. Flaws: Racist. Bonds: Enemies, Immigrant. Occupation: Cook
Voice: American accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 50 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Infernal
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 600 gp. Moonstone (50 gp). Sardonyx (50 gp). Tourmaline (130 gp). Black pearl (1000 gp). Freshwater pearl (8 gp).
Roland Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Mayor. He carries with him a set of greatswords on his belt, each one with a opal on the hilt. With bright black hair and a scraggly beard. He has several tiny opal earrings on each ear.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not believe in violence as a means to an end. He is a dedicated Mayor but believes his peers are too gung-ho.
History: Roland lived on a farm with his mother, near the main road leading to a nearby town. In his 18th year, his parents were killed by a brigands raid, leaving Roland alone in the world. After a stint in an orphanage, he was adopted. He has since lost track of the people in his past.
Motivation: Marry his brother to traveling adventurers; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Pacifist. Bonds: Rich, Attractive, Family, Enemies. Occupation: Mayor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 1900 sp.
Gilbert Benson, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright pastel and brown, and wears rings and necklaces with large, colorful gems. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a card on it. His tied-back hair is black. His green eyes dart from person to person to random spaces in the air.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: The child of western immigrants he idolized his mother. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Someone believes him a fraud; and he desires power and/or immortality
Ideals: Disciplined, Opinionated. Bonds: Rich, Immigrant, Adventurer, Enemies. Occupation: Unemployed
Voice: Booming voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 4 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 3 (-4) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: Just what you see.
Odo Shelby, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He sports tan clothing, slightly heavier than average wear. His black hair is smooth and relatively long. He wears large thick round spectacles.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also has developed a complete distrust of the Dyer profession.
History: Born in the south his family was never financially stable. Like his father and his brother before him, after school he went straight into learning to become a Cartwright. Recently the stress of being a Cartwright has made it difficult for him to sleep.
Motivation: An old rival family wants him found; and he is content
Flaws: Mundane, Insomniac. Bonds: Job, Poor, Family. Occupation: Cartwright
Voice: Aggressive tone
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 pp.
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Their contribution stands as a beacon of hope for all adventurers!