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Advanced [show]


Aldous Atherton, Male Human [Permalink]

Personal [hide]

Description: He wears a black collared shirt and tan pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He has a slight overbite and is overall scrawny. His red hair is matted, messy, and big. His face is covered beneath a completely black helmet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Aldous was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to have a good time and be beloved; and his spouse's relatives view him with great suspicion

Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Poor. Occupation: Fortune-teller

Voice: Shortens vowels

Attributes [hide]

Aldous Atherton, Male Human Ranger 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)14 (+2) 16 (+3)6 (-2)
Skills Survival +5
Senses Passive Perception 13
Languages Common, Goblin, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20000 cp. Peridot (20 gp). Amber (70 gp).


Social Check DCs


Kyle Bristol, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his chestnut hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Prone to second guessing himself, he comes off as nervous. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He got into the Bellfounder business at a young age. Kyle was born on a far northern forest where he grew up under the tutelage of his mother, an expert Bellfounder. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Job, Immigrant, Religious. Occupation: Bellfounder

Voice: Ums and uhs a lot

Attributes [hide]

Kyle Bristol, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)13 (+1) 15 (+2)13 (+1)
Skills Deception +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp. Solid gold idol (300 gp).


Social Check DCs


Drogo Upton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He sports a flattop hair cut. He is baby faced.

Personality: Confrontational and typically high on some drug or another. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Sold as a small child to a brothel owner, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. He got away from his former life and has fallen to alcoholism.

Motivation: Sabotage a competitor; and he has money and likes to spend it

Ideals: Athletic. Flaws: Addict. Bonds: Rich, Job, Mentor. Occupation: Fortune-teller

Voice: Prounounces S like Z

Attributes [hide]

Drogo Upton, Male Human Sorcerer 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 32 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)11 (+0) 12 (+1)12 (+1)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: Just what you see.


Social Check DCs


Gerard Harrington, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of clubs, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has a very tight haircut. He wears crescent spectacles with a black brim.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Gerard lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Rich, Family. Occupation: Crown-heir

Voice: Jittery and nervous

Attributes [hide]

Gerard Harrington, Male Human Expert 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)12 (+1) 12 (+1)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 19000 sp. Rock crystal (40 gp). 1 Minor magic item.


Social Check DCs


Arnold Halsey, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a green shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His hair is black, silky, and of moderate length. His eyes are gray and he is always smoking a pipe.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Arnold was born with his mother's beautiful face. At some point he was captured by drow and was tortured. After several years of this he finally managed to escape. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and someone believes him a fraud

Ideals: Joker, Philantrophist. Bonds: Attractive, Slave, Enemies. Occupation: Adventurer

Voice: Spits and sputters

Attributes [hide]

Arnold Halsey, Male Human Wizard 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)5 (-3) 12 (+1)10 (+0)
Skills Arcana +0, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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