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NPC Generator

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Advanced [show]


Aldous Alston, Male Human [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He is generally well dressed albeit a few years behind the times. He has done his best to style his golden hair to look like a famous performer. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised in a forest tribe. Cursed with unlife at a very young age, Aldous has worked very hard to control his curse. He now spends his time doing works of charity.

Motivation: Wants to have a good time and be beloved; and he's in love

Ideals: Philantrophist, Optimist. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Crown-heir

Voice: Posh accent

Attributes [hide]

Aldous Alston, Male Human Rogue 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)14 (+2) 15 (+2)14 (+2)
Skills Insight +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Ignan, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Miles Middleton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, but even with his fine clothing he looks run-down. His red hair is heavily combed to the left. His violet unseeing eyes seem to look past you.

Personality: Confrontational and typically high on some drug or another. As long as the job gets done he does not care how it got done.

History: He was raised in a forest tribe. Miles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has decided he is irredeemable

Ideals: Professionalism. Flaws: Disease, Addict. Bonds: Immigrant, Nature. Occupation: Shepherd

Voice: Pronounces O like U

Attributes [hide]

Miles Middleton, Male Human Aristocrat 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)10 (+0) 14 (+2)6 (-2)
Skills Nature +2, Persuasion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Star rose quartz (80 gp). Hematite (12 gp). Golden yellow topaz (200 gp).


Social Check DCs


Frederick Kitchur, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is typically in his Cartwright uniform. He wears a feathered hat to cover his moderate length blonde hair. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: From birth he was tutored by a cruel and relentless mentor. Like his father and his brother before him, after school he went straight into learning to become a Cartwright. He became a Cartwright soon after.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult.

Flaws: Shy. Bonds: Job, Attractive, Rich, Mentor. Occupation: Cartwright

Voice: Jittery and nervous

Attributes [hide]

Frederick Kitchur, Male Human Cleric 8
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 79 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 18 (+4)13 (+1) 9 (-1)14 (+2)
Skills Athletics +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Rock crystal (60 gp). 1 Minor magic item.


Social Check DCs


Gerard Lester, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is auburn, silky, and of moderate length. His eyes, though not visible through his cowl, are blue.

Personality: Confrontational and typically high on some drug or another. He feeds upon the attention of others.

History: He was born in the south. He helped his mother out around the business and became quite the natural. He has worked as a Fletcher like his mother before him.

Motivation: Expand his business.

Ideals: Fighting, Athletic. Flaws: Addict. Bonds: Attractive, Immigrant, Job. Occupation: Fletcher

Voice: Speaks in third person

Attributes [hide]

Gerard Lester, Male Human Aristocrat 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)8 (-1) 14 (+2)16 (+3)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 pp. 1 Half-Plate. 1 Chain shirt. 1 Chain shirt.


Social Check DCs


Everard Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He tends to wear a large pastel jacket. He is bald on top and has large red tufts of hair around his ears. His eyes are violet and catlike.

Personality: Prone to second guessing himself, he comes off as nervous. He has all his life been fascinated with music.

History: Born to a pair of adventurers, Everard grew up listening to his father's many stories. His childhood dream was to be a Herbalist, but he was a colossal failure. He became a Sculptor soon after.

Motivation: To share knowledge with the world; and he is unsatisfied with his job

Ideals: Artistic, Logical. Flaws: Ugly, Shy. Bonds: Adventurer, Job. Occupation: Sculptor

Voice: Speaks with lips pursed

Attributes [hide]

Everard Livingstone, Male Human Expert 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 8 (-1)13 (+1) 11 (+0)11 (+0)
Skills Animal Handling +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp.


Social Check DCs

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