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NPC Generator

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Advanced [show]


Arnold Berkeley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tan leather gloves, a tan jacket, and tight pants. His hair, while still mostly brown, has prominent grey streaks. His eyes are hazel and catlike.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his mother's forge. He became a Bricklayer soon after.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Joker. Flaws: Antagonistic. Bonds: Military, Job, Adventurer. Occupation: Bricklayer

Voice: Draws out vowels

Attributes [hide]

Arnold Berkeley, Male Human Rogue 9
Medium (5'10") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 40 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)12 (+1) 8 (-1)18 (+4)
Skills Arcana +4, Intimidation +7
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 13000 sp.


Social Check DCs


Miles Beitz, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He likes to wear brown tank tops with green pants, marred by beers. His hair is golden and very short. His eyes are hazel.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Further he is a bit of a stoner and is frequently out of it.

History: He was born on a small isolated farm. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and human compassion

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Nature, Slave. Occupation: Priest

Voice: Pirate accent

Attributes [hide]

Miles Beitz, Male Human Rogue 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 13 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)9 (-1) 13 (+1)9 (-1)
Skills Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 20000 cp. Azurite (5 gp). 1 Everburning torch. 1 Antitoxin. 1 Antitoxin. 2 Tanglefoot bags.


Social Check DCs


Gilbert Bentham, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear brown clothing when he does not wear armor. He wears a wide-brimmed hat to hide his balding. His thin eyebrows rest above his beady gray eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is able to fit into much smaller and tighter spaces than normal.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Gilbert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He ran away from his former home and has been making his living as a Miller for the past few years.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to be a ploughman again

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Adventurer, Job, Debt. Occupation: Miller

Voice: Mousy voice

Attributes [hide]

Gilbert Bentham, Male Human Aristocrat 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)10 (+0) 13 (+1)16 (+3)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1100 sp.


Social Check DCs


Clerebold Garfield, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He has a very tight haircut. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He receives visions of the future at random moments

History: When he was but 7 years old his parents immigrated from the west. After coming to the age of reason, Clerebold took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy; and money/treasure

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Sage

Voice: Whispers

Attributes [hide]

Clerebold Garfield, Male Human Aristocrat 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)12 (+1) 9 (-1)9 (-1)
Skills History +3, Survival +1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Rolf Graham, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'4" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a long silver beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: From birth he was tutored by a cruel and relentless mentor. Brilliant and gifted he never wanted to apply himself. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Joker, Gifted. Bonds: Religious, Mentor. Occupation: Carpenter

Voice: Shortens vowels

Attributes [hide]

Rolf Graham, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)14 (+2) 11 (+0)12 (+1)
Skills Arcana +4, Perception +2
Senses Passive Perception 12
Languages Common, Ignan, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs

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