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Advanced [show]


Bertram Dudley, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. He wears his golden hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the south. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in the south. Bertram was born on a far southern desert where he grew up under the tutelage of his mother, an expert Priest. He then took over the family business and is one of the better Priest for hire.

Motivation: To protect his home; and further expansion of business

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Immigrant, Job, Guardian. Occupation: Priest

Voice: Rolls R's

Attributes [hide]

Bertram Dudley, Male Human Ranger 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)12 (+1) 18 (+4)9 (-1)
Skills Deception +1, Perception +6
Senses Passive Perception 16
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. 1 Healer’s kit. 1 Silver holy symbol.


Social Check DCs


Gerard Skelton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears rags and sports a simple walking cane. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is overprotective of those who hire his services. He invites people to come help in his community garden.

History: He is a Doppelganger in disguise. Gerard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now spends his time doing works of charity.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Athletic, Philantrophist. Flaws: Insane. Bonds: Poor, Guardian, Adventurer. Occupation: Masseuse

Voice: Raspy

Attributes [hide]

Gerard Skelton, Male Human Aristocrat 8
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 56 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)13 (+1) 18 (+4)8 (-1)
Skills Athletics +2, History +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +4

Possessions: 100 pp.


Social Check DCs


John Skelton, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His skin is also unnaturally pale. His white hair is unkempt and raggedy. He wears an eyepatch.

Personality: He is mildly Human supremacist, though he does not identify as such. He is obsessed with his god.

History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and human compassion

Flaws: Ugly, Racist. Bonds: Poor, Religious, Mentor. Occupation: Stableman

Voice: Shortens vowels

Attributes [hide]

John Skelton, Male Human Barbarian 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)12 (+1) 11 (+0)11 (+0)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 25000 cp.


Social Check DCs


Geoffrey Lincoln, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft violet waves gently in the breeze. His brown hair has been sun bleached extensively. His half smiles and amber eyes are beguiling and draw you in.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He struck it rich when he found rare goods in large quantities. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Persistence, Philantrophist. Flaws: Mundane. Bonds: Rich, Attractive. Occupation: Carter

Voice: Low rumbling, strings words together

Attributes [hide]

Geoffrey Lincoln, Male Human Adept 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills Stealth +3, Survival +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 2000 sp.


Social Check DCs


Manfred Law, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair is smooth and relatively long. His brown unseeing eyes seem to look past you.

Personality: He is very quiet and rarely speaks above a whisper. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Manfred was born with his father's beautiful face. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Retire the richest man in the north; and his spouse's relatives view him with great suspicion

Ideals: Entrepeneur, Gifted. Flaws: Disease, Shy. Bonds: Attractive. Occupation: Seamstress

Voice: Pronounces O like U

Attributes [hide]

Manfred Law, Male Human Cleric 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 51 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)15 (+2) 11 (+0)12 (+1)
Skills Acrobatics +4, Nature +5
Senses Passive Perception 10
Languages Common, Druidic, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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