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NPC Generator

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Advanced [show]


Clerebold Weld, Male Human [Permalink]

Personal [hide]

Description: He usually wears his tan robe and has his flail always slung over his shoulder. His skin is fair and his fingers are delicate and long. He has no hair. His eyes are brown and catlike.

Personality: He is extraordinarily eccentric. Energy wise he seems alert and responsive.

History: Clerebold was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Fisher again; and wants to open a new tavern

Ideals: Professionalism. Flaws: Ugly, Insane. Bonds: Job, Military. Occupation: Glassblower

Voice: Booming voice

Attributes [hide]

Clerebold Weld, Male Human Monk 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)16 (+3) 6 (-2)8 (-1)
Skills Acrobatics +5, Intimidation +2
Senses Passive Perception 8
Languages Common, Aquan, Ignan, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. Blue star sapphire (800 gp). 1 Minor magic item.


Social Check DCs


Ralf Sharps, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears black trousers with tan and red striped suspenders. He wears various colorful collared shirts. His tied-back hair is black. His otherwise smooth face is marked with small tiny scars.

Personality: He is a Farmer first and foremost. He believes firmly that knowledge should be universal. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Farmer job and began his own company from there.

Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new farmer responsibilities is difficult

Flaws: Ugly, Antagonistic. Bonds: Job, Military. Occupation: Farmer

Voice: Australian accent

Attributes [hide]

Ralf Sharps, Male Human Cleric 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)12 (+1) 9 (-1)12 (+1)
Skills Perception +1, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Frederick Reid, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. With bright silver hair and a scraggly beard. His eyes, though not visible through his cowl, are gray.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His homeland was ravaged by war and he spent much of his life rebuilding it. He now spends his time doing works of charity.

Motivation: Many illithids want him driven away; and nothing but the best is good enough for him

Ideals: Impeccable, Philantrophist, Gifted. Flaws: PTSD. Bonds: Enemies. Occupation: Guard

Voice: Low range voice

Attributes [hide]

Frederick Reid, Male Human Wizard 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)9 (-1) 13 (+1)10 (+0)
Skills Persuasion +2, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Deep blue spinel (900 gp). Malachite (14 gp). Bloodstone (40 gp).


Social Check DCs


Justin Thorpe, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He is portly but not overly obese. He sports a long golden beard, and similarly colored long hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with finding treasure.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Jeweler arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well; and regain custody of his daughter

Bonds: Family, Adventurer, Rich, Job. Occupation: Jeweler

Voice: Speaks with a cold

Attributes [hide]

Justin Thorpe, Male Human Fighter 9
Medium (5'5") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 77 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)13 (+1) 17 (+3)18 (+4)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0

Possessions: 600 gp. Obsidian (9 gp). Golden yellow topaz (1200 gp). Rose (60 gp). Azurite (9 gp). Onyx (60 gp). Deep blue spinel (1200 gp).


Social Check DCs


Thomas Wilberforce, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He usually wears his yellow robe and has his hammer always slung over his shoulder. He is bald on top and has large silver tufts of hair around his ears. His blue eyes are slightly larger than normal.

Personality: A skeptical and narcissistic man, Thomas's first love is himself. His second love is also himself. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the south to a Carpenter, Thomas learned a great deal about his mother's area of expertise. He worked as a nervous Carpenter and found it very stressful. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Impeccable. Flaws: Ugly, Insane, Impulsive. Bonds: Job. Occupation: Carpenter

Voice: Strong lisp

Attributes [hide]

Thomas Wilberforce, Male Human Monk 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)10 (+0) 13 (+1)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 38000 sp. Alexandrite (600 gp). Rich purple corundum (900 gp). Hematite (6 gp).


Social Check DCs

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