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NPC Generator

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Advanced [show]


Adelard Carlisle, Male Human [Permalink]

Personal [hide]

Description: This man wears silk and lounges about seductively. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are green.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Adelard took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Justice, Philantrophist, Gifted. Bonds: Attractive, Rich. Occupation: Spice Merchant

Voice: Eastern European accent

Attributes [hide]

Adelard Carlisle, Male Human Expert 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)18 (+4) 8 (-1)15 (+2)
Skills Arcana +7, Stealth +4
Senses Passive Perception 9
Languages Common, Abyssal, Goblin, Dwarven, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 700 gp. Alexandrite (1200 gp). Banded agate (13 gp). Golden pearl (140 gp).


Social Check DCs


Tim Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing colorful clothing, dressed as a Performer. His blonde hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born to a pair of adventurers, Tim grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He was granted psionic powers by his dying brother.

Motivation: Wants his loneliness to end; and many orcs want him driven away

Ideals: Gifted. Bonds: Has a crush, Adventurer, Enemies. Occupation: Performer

Voice: Smoker's lung

Attributes [hide]

Tim Kelsey, Male Human Adept 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)15 (+2) 7 (-2)13 (+1)
Skills Religion +4, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Minor magic item.


Social Check DCs


Justin Beckwith, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears brown painted combat armor at almost all times. He keeps his blonde hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gifted from a young age, Justin studied abroad. After coming to the age of reason, Justin took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Entrepeneur, Gifted. Bonds: Attractive, Adventurer. Occupation: Sellsword

Voice: Eastern European accent

Attributes [hide]

Justin Beckwith, Male Human Fighter 8
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 72 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)19 (+4) 11 (+0)11 (+0)
Skills Arcana +7, Investigation +7
Senses Passive Perception 10
Languages Common, Auran, Celestial, Terran, Giant
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1600 gp.


Social Check DCs


Ralf Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears a black coat over a violet low-cut shirt, and a deerstalker hat upon his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is drawn into a tight pony tail with a clover scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is able to fit into much smaller and tighter spaces than normal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From there he went from mercenary job to mercenary job. He was granted martial powers by his dying brother.

Motivation: Nothing but the best is good enough for him; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable, Gifted. Bonds: Attractive, Adventurer. Occupation: Roofer

Voice: Breathy voice

Attributes [hide]

Ralf Coombs, Male Human Barbarian 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 56 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)18 (+4) 18 (+4)14 (+2) 17 (+3)17 (+3)
Skills Athletics -1, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Draconic, Abyssal
Attacks Melee -1 / 1d10-3, Ranged +6 / 1d10+4, Grapple +6

Possessions: 400 gp.


Social Check DCs


Arnold Walcott, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a grey poncho over his likewise colored trousers and shirt. His hair is white and very short. He has gleaming, smiling green eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a Marshal, his mother struggled to pay the bills. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted from career to career and currently works as a Blacksmith.

Motivation: To end his boredom; and balancing his hectic life and new blacksmith responsibilities is difficult

Flaws: Fearful, Mundane. Bonds: Poor, Job, Nature. Occupation: Blacksmith

Voice: Prounounces S like Z

Attributes [hide]

Arnold Walcott, Male Human Warrior 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 12 (+1)19 (+4) 11 (+0)13 (+1)
Skills Religion +7, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Auran, Terran, Druidic, Infernal
Attacks Melee +7 / 2d6+4, Ranged +2 / 2d6-1, Grapple +4

Possessions: Chrysoberyl (100 gp).


Social Check DCs

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