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NPC Generator

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Advanced [show]


Jocelyn Harlow, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tattered old clothes. His black hair is singed and shortened. He tend to wears goggles to shield his eyes.

Personality: He has always had a great fascination with Human culture. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Jocelyn is combative with any and all who dare try his patience in the slightest.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Justice, Gifted. Flaws: Ugly, Racist. Bonds: Adventurer. Occupation: Shepherd

Voice: Uses sign language

Attributes [hide]

Jocelyn Harlow, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)9 (-1) 8 (-1)11 (+0)
Skills Animal Handling +1, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. Rose (20 gp). Amber (160 gp). Carnelian (20 gp). 4 Tanglefoot bags. 2 Antitoxin. 2 Thunderstones.


Social Check DCs


Shane Woods, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not trust anyone and sleeps with one eye open.

History: From birth he was tutored by a cruel and relentless mentor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his sister recently and the two have been together since.

Motivation: Regain custody of his son.

Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Family, Mentor. Occupation: Stylist

Voice: Strong lisp

Attributes [hide]

Shane Woods, Male Human Warrior 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 15 (+2)12 (+1) 15 (+2)9 (-1)
Skills Intimidation +1, Stealth +0
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Norman Crawford, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is well dressed, but even with his fine clothing he looks run-down. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are green and catlike.

Personality: He exudes charisma. He is a tour de force of persuasion. He believes the world needs to unite to get rid of goblins once and for all.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He worked as a nervous Weaver and found it very stressful. He became a Weaver soon after.

Motivation: He is wracked by social anxiety; and sabotage a competitor

Flaws: Fearful. Bonds: Attractive, Enemies, Slave, Job. Occupation: Weaver

Voice: Complex vocabulary, royal

Attributes [hide]

Norman Crawford, Male Human Expert 7
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 44 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)10 (+0) 13 (+1)11 (+0)
Skills Deception +3, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Upton, Male Human [Permalink]

Personal [hide]

Description: This southern man wears clothing that is held on in multiple layers but all of it is in poor condition. His clothes are grease stained in places. His blonde hair is cut short with large spiked bangs in the front. He wears a mask on his face.

Personality: He likes to make people angry or surprised. He is obsessed with finding treasure.

History: He was raised in a plains tribe. Over the years he perfected his riding and shooting skills. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Antagonistic. Bonds: Poor, Immigrant, Adventurer, Nature. Occupation: Stableman

Voice: Ums and uhs a lot

Attributes [hide]

Balimaar Upton, Male Human Warrior 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)9 (-1) 8 (-1)10 (+0)
Skills Arcana +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 24000 cp.


Social Check DCs


Aldous Graeme, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a simple green robe with brown stripes complete with hood. His red hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He got into the Jeweler business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He struck the Jeweler job and began his own company from there.

Motivation: He is compelled to act according to his religious beliefs; and sabotage a competitor

Ideals: Optimist. Flaws: Ugly. Bonds: Religious, Job, Immigrant. Occupation: Jeweler

Voice: Soft and melodious

Attributes [hide]

Aldous Graeme, Male Human Barbarian 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 56 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 17 (+3)9 (-1) 16 (+3)14 (+2)
Skills Medicine +6, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0

Possessions: 500 gp. Tiger eye turquoise (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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