Guy Ramsey, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, marred by teas. He has moderate length brown hair. His green eyes peer out from beneath his wide-brimmed black hat.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Guy enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Map Maker.
Motivation: Wants his loneliness to end; and expand his business
Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Family, Job, Has a crush. Occupation: Map Maker
Voice: Switch between two voices
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 51 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Dwarven, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Jet (60 gp). Bloodstone (60 gp). Black pearl (1200 gp).
Anselm Rowley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has styled his brown hair well, parting it to the right. He is baby faced.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He cannot resist a sob story and will often dote over anyone who has one.
History: The child of a Brewer, who enjoyed hunting, Anselm was taken on many hunting expeditions. Anselm was born on a far southern plains where he grew up under the tutelage of his father, an expert Locksmith. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Nature, Immigrant. Occupation: Locksmith
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp. 1 Everburning torch.
Robert Badger, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears brown leather gloves, a brown jacket, and tight pants. His skin is also unnaturally pale. His blonde hair is heavily combed to the right. His otherwise smooth face is marked with small tiny scars.
Personality: He is almost excessively polite to everyone, even when angry. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born to loving parents in a slum to the south. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the south, certain he would find work there.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Shy. Bonds: Immigrant, Poor, Military. Occupation: Soapmaker
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 26 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 |
Possessions: 500 gp. 1 Minor magic item.
Raymond Clifford, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears clothing that is held on in multiple layers but all of it is in poor condition. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.
Personality: Confrontational and typically high on some drug or another. Raymond is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: When he was but 4 years old his parents immigrated from the west. A few years later when the east was not economically sound they moved to his current location. Due to his spouse's obsession with being a Servant they were divorced and he won custody of their daughter. He worked as a Spice Merchant, and he later adopted a second daughter.
Motivation: To reunite with his absent father.
Flaws: Addict. Bonds: Poor, Slave, Family, Immigrant. Occupation: Spice Merchant
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Melee.
Hugh Dryden, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears suspenders and grey workpants. His shirt is black, and he wears a heavy grey leather apron most of the time. He has done his best to style his auburn hair to look like a famous performer. His blue eyes are passionate and lively.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. After a long history of fighting, Hugh and his spouse have recently divorced.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Flaws: Ugly, Antagonistic. Bonds: Rich, Religious, Enemies. Occupation: Mortician
Voice: Mousy voice
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 3 (-4) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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